From 448f40be71dffa86a6581c3696627ccc1bdf74f2 Mon Sep 17 00:00:00 2001 From: Jordan Wiens Date: Mon, 19 Feb 2024 15:04:00 -0500 Subject: 4.0 documentation - Refactored Type Documentation - Added Projects - Added Type Archives - Added New Sidebar Documentation - Added String Concepts - Added Light/Dark Mode - Added New Tab Documentation - Added BNIL Guide: HLIL docs - Added new cookbook examples - Added migration guide - Added script for building docsets - Added documentation for themes - Updated all images to Ninja Edit - API Docs : Documents BasicBlockEdge and BasicBlock - API Docs : Documents CoreVariable, Variable, and VariableNameAndType - API Docs : Corrects note on `BinaryView.update_analysis` and `BinaryView.update_analysis_and_wait` to represent that analysis is run by default for you now. - Many, many other changes --- docs/dev/plugins.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs/dev/plugins.md') diff --git a/docs/dev/plugins.md b/docs/dev/plugins.md index 79a39982..f489f94b 100644 --- a/docs/dev/plugins.md +++ b/docs/dev/plugins.md @@ -206,7 +206,7 @@ class, and you should only ever handle Refs or bare pointers. When in doubt, fee Managing build infrastructure to build cross-platform native plugins can be a headache even for stables, let alone trying to track all dev releases. To help with that, we've published an [example plugin](https://github.com/CouleeApps/binja-ci-tests) that includes GitHub -actions to build on MacOS, Linux, and Windows. Combining this with something like a [plugin loader](https://github.com/rikodot/binja_native_plugin_loader) can simplify +actions to build on MacOS, Linux, and Windows. Combining this with something like a [plugin loader](https://github.com/rikodot/binja_native_sigscan_loader) can simplify both publishing and using native plugins. ### UI Plugins -- cgit v1.3.1