From a7fd2f8080123ddcbb51fdcc3d3e786e60a111b5 Mon Sep 17 00:00:00 2001 From: Rusty Wagner Date: Mon, 1 Apr 2024 15:19:59 -0400 Subject: Add md1rom binary view with pure Rust lzma implementation --- view/md1rom/README.md | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 view/md1rom/README.md (limited to 'view/md1rom/README.md') diff --git a/view/md1rom/README.md b/view/md1rom/README.md new file mode 100644 index 00000000..07cf33cc --- /dev/null +++ b/view/md1rom/README.md @@ -0,0 +1,23 @@ +# view-md1rom +This is the md1rom view plugin that ships with Binary Ninja. + +## Building + +Building the architecture plugin requires `cmake` 3.9 or above. You will also need the +[Binary Ninja API source](https://github.com/Vector35/binaryninja-api). + +Run `cmake`. This can be done either from a separate build directory or from the source +directory. Once that is complete, run `make` in the build directory to compile the plugin. + +The plugin can be found in the root of the build directory as `libview_md1rom.so`, +`libview_md1rom.dylib` or `view_md1rom.dll` depending on your platform. + +To install the plugin, first launch Binary Ninja and uncheck the "Md1rom view plugin" +option in the "Core Plugins" section. This will cause Binary Ninja to stop loading the +bundled plugin so that its replacement can be loaded. Once this is complete, you can copy +the plugin into the user plugins directory (you can locate this by using the "Open Plugin Folder" +option in the Binary Ninja UI). + +**Do not replace the view plugin in the Binary Ninja install directory. This will be overwritten +every time there is a Binary Ninja update. Use the above process to ensure that updates do not +automatically uninstall your custom build.** -- cgit v1.3.1