# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild from pkg_resources import parse_version from .kaitaistruct import __version__ as ks_version, KaitaiStruct, KaitaiStream, BytesIO import collections if parse_version(ks_version) < parse_version('0.7'): raise Exception("Incompatible Kaitai Struct Python API: 0.7 or later is required, but you have %s" % (ks_version)) class Stl(KaitaiStruct): """STL files are used to represent simple 3D models, defined using triangular 3D faces. Initially it was introduced as native format for 3D Systems Stereolithography CAD system, but due to its extreme simplicity, it was adopted by a wide range of 3D modelling, CAD, rapid prototyping and 3D printing applications as the simplest 3D model exchange format. STL is extremely bare-bones format: there are no complex headers, no texture / color support, no units specifications, no distinct vertex arrays. Whole model is specified as a collection of triangular faces. There are two versions of the format (text and binary), this spec describes binary version. """ SEQ_FIELDS = ["header", "num_triangles", "triangles"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['header']['start'] = self._io.pos() self.header = self._io.read_bytes(80) self._debug['header']['end'] = self._io.pos() self._debug['num_triangles']['start'] = self._io.pos() self.num_triangles = self._io.read_u4le() self._debug['num_triangles']['end'] = self._io.pos() self._debug['triangles']['start'] = self._io.pos() self.triangles = [None] * (self.num_triangles) for i in range(self.num_triangles): if not 'arr' in self._debug['triangles']: self._debug['triangles']['arr'] = [] self._debug['triangles']['arr'].append({'start': self._io.pos()}) _t_triangles = self._root.Triangle(self._io, self, self._root) _t_triangles._read() self.triangles[i] = _t_triangles self._debug['triangles']['arr'][i]['end'] = self._io.pos() self._debug['triangles']['end'] = self._io.pos() class Triangle(KaitaiStruct): """Each STL triangle is defined by its 3 points in 3D space and a normal vector, which is generally used to determine where is "inside" and "outside" of the model. """ SEQ_FIELDS = ["normal", "vertices"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['normal']['start'] = self._io.pos() self.normal = self._root.Vec3d(self._io, self, self._root) self.normal._read() self._debug['normal']['end'] = self._io.pos() self._debug['vertices']['start'] = self._io.pos() self.vertices = [None] * (3) for i in range(3): if not 'arr' in self._debug['vertices']: self._debug['vertices']['arr'] = [] self._debug['vertices']['arr'].append({'start': self._io.pos()}) _t_vertices = self._root.Vec3d(self._io, self, self._root) _t_vertices._read() self.vertices[i] = _t_vertices self._debug['vertices']['arr'][i]['end'] = self._io.pos() self._debug['vertices']['end'] = self._io.pos() class Vec3d(KaitaiStruct): SEQ_FIELDS = ["x", "y", "z"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['x']['start'] = self._io.pos() self.x = self._io.read_f4le() self._debug['x']['end'] = self._io.pos() self._debug['y']['start'] = self._io.pos() self.y = self._io.read_f4le() self._debug['y']['end'] = self._io.pos() self._debug['z']['start'] = self._io.pos() self.z = self._io.read_f4le() self._debug['z']['end'] = self._io.pos()