# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild from pkg_resources import parse_version from .kaitaistruct import __version__ as ks_version, KaitaiStruct, KaitaiStream, BytesIO from enum import Enum import collections if parse_version(ks_version) < parse_version('0.7'): raise Exception("Incompatible Kaitai Struct Python API: 0.7 or later is required, but you have %s" % (ks_version)) class Warcraft2Pud(KaitaiStruct): """Warcraft II game engine uses this format for map files. External maps can be edited by official Warcraft II map editor and saved in .pud files. Maps supplied with the game (i.e. single player campaign) follow the same format, but are instead embedded inside the game container files. There are two major versions: 0x11 (original one) and 0x13 (roughly corresponds to v1.33 of the game engine, although some of the features got limited support in v1.3). File consists of a sequence of typed sections. .. seealso:: Source - http://cade.datamax.bg/war2x/pudspec.html """ class Controller(Enum): computer = 1 passive_computer = 2 nobody = 3 computer_ = 4 human = 5 rescue_passive = 6 rescue_active = 7 class TerrainType(Enum): forest = 0 winter = 1 wasteland = 2 swamp = 3 class UnitType(Enum): infantry = 0 grunt = 1 peasant = 2 peon = 3 ballista = 4 catapult = 5 knight = 6 ogre = 7 archer = 8 axethrower = 9 mage = 10 death_knight = 11 paladin = 12 ogre_mage = 13 dwarves = 14 goblin_sapper = 15 attack_peasant = 16 attack_peon = 17 ranger = 18 berserker = 19 alleria = 20 teron_gorefiend = 21 kurdan_and_sky_ree = 22 dentarg = 23 khadgar = 24 grom_hellscream = 25 human_tanker = 26 orc_tanker = 27 human_transport = 28 orc_transport = 29 elven_destroyer = 30 troll_destroyer = 31 battleship = 32 juggernaught = 33 deathwing = 35 gnomish_submarine = 38 giant_turtle = 39 gnomish_flying_machine = 40 goblin_zepplin = 41 gryphon_rider = 42 dragon = 43 turalyon = 44 eye_of_kilrogg = 45 danath = 46 khorgath_bladefist = 47 cho_gall = 49 lothar = 50 gul_dan = 51 uther_lightbringer = 52 zuljin = 53 skeleton = 55 daemon = 56 critter = 57 farm = 58 pig_farm = 59 human_barracks = 60 orc_barracks = 61 church = 62 altar_of_storms = 63 human_scout_tower = 64 orc_scout_tower = 65 stables = 66 ogre_mound = 67 gnomish_inventor = 68 goblin_alchemist = 69 gryphon_aviary = 70 dragon_roost = 71 human_shipyard = 72 orc_shipyard = 73 town_hall = 74 great_hall = 75 elven_lumber_mill = 76 troll_lumber_mill = 77 human_foundry = 78 orc_foundry = 79 mage_tower = 80 temple_of_the_damned = 81 human_blacksmith = 82 orc_blacksmith = 83 human_refinery = 84 orc_refinery = 85 human_oil_well = 86 orc_oil_well = 87 keep = 88 stronghold = 89 castle = 90 fortress = 91 gold_mine = 92 oil_patch = 93 human_start = 94 orc_start = 95 human_guard_tower = 96 orc_guard_tower = 97 human_cannon_tower = 98 orc_cannon_tower = 99 circle_of_power = 100 dark_portal = 101 runestone = 102 human_wall = 103 orc_wall = 104 SEQ_FIELDS = ["sections"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['sections']['start'] = self._io.pos() self.sections = [] i = 0 while not self._io.is_eof(): if not 'arr' in self._debug['sections']: self._debug['sections']['arr'] = [] self._debug['sections']['arr'].append({'start': self._io.pos()}) _t_sections = self._root.Section(self._io, self, self._root) _t_sections._read() self.sections.append(_t_sections) self._debug['sections']['arr'][len(self.sections) - 1]['end'] = self._io.pos() i += 1 self._debug['sections']['end'] = self._io.pos() class SectionStartingResource(KaitaiStruct): SEQ_FIELDS = ["resources_by_player"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['resources_by_player']['start'] = self._io.pos() self.resources_by_player = [] i = 0 while not self._io.is_eof(): if not 'arr' in self._debug['resources_by_player']: self._debug['resources_by_player']['arr'] = [] self._debug['resources_by_player']['arr'].append({'start': self._io.pos()}) self.resources_by_player.append(self._io.read_u2le()) self._debug['resources_by_player']['arr'][len(self.resources_by_player) - 1]['end'] = self._io.pos() i += 1 self._debug['resources_by_player']['end'] = self._io.pos() class SectionEra(KaitaiStruct): """Section that specifies terrain type for this map.""" SEQ_FIELDS = ["terrain"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['terrain']['start'] = self._io.pos() self.terrain = KaitaiStream.resolve_enum(self._root.TerrainType, self._io.read_u2le()) self._debug['terrain']['end'] = self._io.pos() class SectionVer(KaitaiStruct): """Section that specifies format version.""" SEQ_FIELDS = ["version"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['version']['start'] = self._io.pos() self.version = self._io.read_u2le() self._debug['version']['end'] = self._io.pos() class SectionDim(KaitaiStruct): SEQ_FIELDS = ["x", "y"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['x']['start'] = self._io.pos() self.x = self._io.read_u2le() self._debug['x']['end'] = self._io.pos() self._debug['y']['start'] = self._io.pos() self.y = self._io.read_u2le() self._debug['y']['end'] = self._io.pos() class SectionType(KaitaiStruct): """Section that confirms that this file is a "map file" by certain magic string and supplies a tag that could be used in multiplayer to check that all player use the same version of the map. """ SEQ_FIELDS = ["magic", "unused", "id_tag"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['magic']['start'] = self._io.pos() self.magic = self._io.ensure_fixed_contents(b"\x57\x41\x52\x32\x20\x4D\x41\x50\x00\x00") self._debug['magic']['end'] = self._io.pos() self._debug['unused']['start'] = self._io.pos() self.unused = self._io.read_bytes(2) self._debug['unused']['end'] = self._io.pos() self._debug['id_tag']['start'] = self._io.pos() self.id_tag = self._io.read_u4le() self._debug['id_tag']['end'] = self._io.pos() class SectionUnit(KaitaiStruct): SEQ_FIELDS = ["units"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['units']['start'] = self._io.pos() self.units = [] i = 0 while not self._io.is_eof(): if not 'arr' in self._debug['units']: self._debug['units']['arr'] = [] self._debug['units']['arr'].append({'start': self._io.pos()}) _t_units = self._root.Unit(self._io, self, self._root) _t_units._read() self.units.append(_t_units) self._debug['units']['arr'][len(self.units) - 1]['end'] = self._io.pos() i += 1 self._debug['units']['end'] = self._io.pos() class Section(KaitaiStruct): SEQ_FIELDS = ["name", "size", "body"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['name']['start'] = self._io.pos() self.name = (self._io.read_bytes(4)).decode(u"ASCII") self._debug['name']['end'] = self._io.pos() self._debug['size']['start'] = self._io.pos() self.size = self._io.read_u4le() self._debug['size']['end'] = self._io.pos() self._debug['body']['start'] = self._io.pos() _on = self.name if _on == u"SLBR": self._raw_body = self._io.read_bytes(self.size) io = KaitaiStream(BytesIO(self._raw_body)) self.body = self._root.SectionStartingResource(io, self, self._root) self.body._read() elif _on == u"ERAX": self._raw_body = self._io.read_bytes(self.size) io = KaitaiStream(BytesIO(self._raw_body)) self.body = self._root.SectionEra(io, self, self._root) self.body._read() elif _on == u"OWNR": self._raw_body = self._io.read_bytes(self.size) io = KaitaiStream(BytesIO(self._raw_body)) self.body = self._root.SectionOwnr(io, self, self._root) self.body._read() elif _on == u"ERA ": self._raw_body = self._io.read_bytes(self.size) io = KaitaiStream(BytesIO(self._raw_body)) self.body = self._root.SectionEra(io, self, self._root) self.body._read() elif _on == u"SGLD": self._raw_body = self._io.read_bytes(self.size) io = KaitaiStream(BytesIO(self._raw_body)) self.body = self._root.SectionStartingResource(io, self, self._root) self.body._read() elif _on == u"VER ": self._raw_body = self._io.read_bytes(self.size) io = KaitaiStream(BytesIO(self._raw_body)) self.body = self._root.SectionVer(io, self, self._root) self.body._read() elif _on == u"SOIL": self._raw_body = self._io.read_bytes(self.size) io = KaitaiStream(BytesIO(self._raw_body)) self.body = self._root.SectionStartingResource(io, self, self._root) self.body._read() elif _on == u"UNIT": self._raw_body = self._io.read_bytes(self.size) io = KaitaiStream(BytesIO(self._raw_body)) self.body = self._root.SectionUnit(io, self, self._root) self.body._read() elif _on == u"DIM ": self._raw_body = self._io.read_bytes(self.size) io = KaitaiStream(BytesIO(self._raw_body)) self.body = self._root.SectionDim(io, self, self._root) self.body._read() elif _on == u"TYPE": self._raw_body = self._io.read_bytes(self.size) io = KaitaiStream(BytesIO(self._raw_body)) self.body = self._root.SectionType(io, self, self._root) self.body._read() else: self.body = self._io.read_bytes(self.size) self._debug['body']['end'] = self._io.pos() class SectionOwnr(KaitaiStruct): """Section that specifies who controls each player.""" SEQ_FIELDS = ["controller_by_player"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['controller_by_player']['start'] = self._io.pos() self.controller_by_player = [] i = 0 while not self._io.is_eof(): if not 'arr' in self._debug['controller_by_player']: self._debug['controller_by_player']['arr'] = [] self._debug['controller_by_player']['arr'].append({'start': self._io.pos()}) self.controller_by_player.append(KaitaiStream.resolve_enum(self._root.Controller, self._io.read_u1())) self._debug['controller_by_player']['arr'][len(self.controller_by_player) - 1]['end'] = self._io.pos() i += 1 self._debug['controller_by_player']['end'] = self._io.pos() class Unit(KaitaiStruct): SEQ_FIELDS = ["x", "y", "u_type", "owner", "options"] def __init__(self, _io, _parent=None, _root=None): self._io = _io self._parent = _parent self._root = _root if _root else self self._debug = collections.defaultdict(dict) def _read(self): self._debug['x']['start'] = self._io.pos() self.x = self._io.read_u2le() self._debug['x']['end'] = self._io.pos() self._debug['y']['start'] = self._io.pos() self.y = self._io.read_u2le() self._debug['y']['end'] = self._io.pos() self._debug['u_type']['start'] = self._io.pos() self.u_type = KaitaiStream.resolve_enum(self._root.UnitType, self._io.read_u1()) self._debug['u_type']['end'] = self._io.pos() self._debug['owner']['start'] = self._io.pos() self.owner = self._io.read_u1() self._debug['owner']['end'] = self._io.pos() self._debug['options']['start'] = self._io.pos() self.options = self._io.read_u2le() self._debug['options']['end'] = self._io.pos() @property def resource(self): if hasattr(self, '_m_resource'): return self._m_resource if hasattr(self, '_m_resource') else None if ((self.u_type == self._root.UnitType.gold_mine) or (self.u_type == self._root.UnitType.human_oil_well) or (self.u_type == self._root.UnitType.orc_oil_well) or (self.u_type == self._root.UnitType.oil_patch)) : self._m_resource = (self.options * 2500) return self._m_resource if hasattr(self, '_m_resource') else None