diff options
| author | Glenn Smith <glenn@vector35.com> | 2022-02-01 16:34:18 -0500 |
|---|---|---|
| committer | Glenn Smith <glenn@vector35.com> | 2022-02-02 19:22:08 -0500 |
| commit | b8af211f9a3647687c7e45c0fd04b0768df87ffe (patch) | |
| tree | 64f13fe262399189d70aadf33e1c6e33f0a74c3e /cmake | |
| parent | 5f5785fd2b1cee6bc9a082e1209de00b1497d410 (diff) | |
Fancier CMake: find scripts, out-of-tree example builds
Diffstat (limited to 'cmake')
| -rw-r--r-- | cmake/FindBinaryNinjaCore.cmake | 111 | ||||
| -rw-r--r-- | cmake/FindBinaryNinjaUI.cmake | 63 |
2 files changed, 174 insertions, 0 deletions
diff --git a/cmake/FindBinaryNinjaCore.cmake b/cmake/FindBinaryNinjaCore.cmake new file mode 100644 index 00000000..e497e794 --- /dev/null +++ b/cmake/FindBinaryNinjaCore.cmake @@ -0,0 +1,111 @@ +# Try to find a Binary Ninja installation +# Once done this will define +# BinaryNinjaCore_FOUND - If Binary Ninja Core is found +# BinaryNinjaCore_ROOT_DIR - The installation path of Binary Ninja +# BinaryNinjaCore_USER_PLUGINS_DIR - The path for user plugins +# BinaryNinjaCore_INCLUDE_DIRS - The directories to include for compiling core plugins +# BinaryNinjaCore_LIBRARIES - The libraries for linking core plugins +# BinaryNinjaCore_LIBRARY_DIRS - The link paths required for core plugins +# BinaryNinjaCore_DEFINITIONS - Compiler switches required for core plugins +# +# According to Good CMake Hygiene, we should use BinaryNinjaCore_<VAR> named variables. +# Existing plugins likely use BN_<VAR> names already, so both are provided. + +cmake_minimum_required(VERSION 3.13 FATAL_ERROR) + +if(NOT BN_INTERNAL_BUILD) + set(PATH_HINTS "$ENV{BN_INSTALL_DIR}") + if(WIN32) + # System-wide install + list(APPEND PATH_HINTS "C:\\Program Files\\Vector35\\BinaryNinja") + # User install + list(APPEND PATH_HINTS "$ENV{LocalAppData}\\Vector35\\BinaryNinja") + elseif(APPLE) + list(APPEND PATH_HINTS "/Applications/Binary Ninja.app/Contents/MacOS") + list(APPEND PATH_HINTS "$ENV{HOME}/Applications/Binary Ninja.app/Contents/MacOS") + list(APPEND PATH_HINTS "$ENV{BN_INSTALL_DIR}/Contents/MacOS") + else() + list(APPEND PATH_HINTS "$ENV{HOME}/binaryninja") + endif() + + find_library(CORE_LIBRARY + NAMES binaryninjacore libbinaryninjacore.so.1 + HINTS ${PATH_HINTS}) + + include(FindPackageHandleStandardArgs) + find_package_handle_standard_args(BinaryNinjaCore + FOUND_VAR BinaryNinjaCore_FOUND + REQUIRED_VARS CORE_LIBRARY + FAIL_MESSAGE "Could NOT find Binary Ninja installation. Please configure with -DBN_INSTALL_DIR=<path to Binary Ninja> or set the BN_INSTALL_DIR environment variable.") + + message(STATUS "Found Binary Ninja Core: ${CORE_LIBRARY}") + + set(BinaryNinjaCore_INCLUDE_DIRS "") + set(BinaryNinjaCore_LIBRARIES "${CORE_LIBRARY}") + set(BinaryNinjaCore_DEFINITIONS "") + + get_filename_component(INSTALL_BIN_DIR "${CORE_LIBRARY}" DIRECTORY) + message(STATUS "Binary Ninja Link Dirs: ${INSTALL_BIN_DIR}") + + if(WIN32) + set(BinaryNinjaCore_LIBRARY_DIRS "${INSTALL_BIN_DIR}") + set(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}") + set(BinaryNinjaCore_USER_PLUGINS_DIR "$ENV{APPDATA}\\Binary Ninja\\plugins") + elseif(APPLE) + set(BinaryNinjaCore_LIBRARY_DIRS "${INSTALL_BIN_DIR}") + # Binary Ninja.app/Contents/MacOS/binaryninja -> Binary Ninja.app/ + get_filename_component(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}" DIRECTORY) + get_filename_component(BinaryNinjaCore_ROOT_DIR "${BinaryNinjaCore_ROOT_DIR}" DIRECTORY) + set(BinaryNinjaCore_USER_PLUGINS_DIR "$ENV{HOME}/Library/Application Support/Binary Ninja/plugins") + else() + set(BinaryNinjaCore_LIBRARY_DIRS "${INSTALL_BIN_DIR}") + set(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}") + set(BinaryNinjaCore_USER_PLUGINS_DIR "$ENV{HOME}/.binaryninja/plugins") + endif() + + message(STATUS "Binary Ninja Install Dir: ${BinaryNinjaCore_ROOT_DIR}") + message(STATUS "Binary Ninja User Plugins Dir: ${BinaryNinjaCore_USER_PLUGINS_DIR}") + + # Compatibility + set(BN_FOUND "${BinaryNinjaCore_FOUND}") + set(BN_INSTALL_DIR "${BinaryNinjaCore_ROOT_DIR}") + set(BN_INSTALL_BIN_DIR "${INSTALL_BIN_DIR}") + set(BN_USER_PLUGINS_DIR "${BinaryNinjaCore_USER_PLUGINS_DIR}") + set(BN_CORE_LIBRARY "${CORE_LIBRARY}") + set(BN_CORE_DEFINITIONS "${BinaryNinjaCore_DEFINITIONS}") +else() + # Internal build + set(INSTALL_BIN_DIR "${BN_CORE_OUTPUT_DIR}") + + if(WIN32) + set(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}") + set(BinaryNinjaCore_USER_PLUGINS_DIR "$ENV{APPDATA}\\Binary Ninja\\plugins") + elseif(APPLE) + # Binary Ninja.app/Contents/MacOS/binaryninja -> Binary Ninja.app/ + get_filename_component(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}" DIRECTORY) + get_filename_component(BinaryNinjaCore_ROOT_DIR "${BinaryNinjaCore_ROOT_DIR}" DIRECTORY) + set(BinaryNinjaCore_USER_PLUGINS_DIR "$ENV{HOME}/Library/Application Support/Binary Ninja/plugins") + else() + set(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}") + set(BinaryNinjaCore_USER_PLUGINS_DIR "$ENV{HOME}/.binaryninja/plugins") + endif() + + set(BinaryNinjaCore_FOUND 1) + set(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}") + set(BinaryNinjaCore_INCLUDE_DIRS "") + set(BinaryNinjaCore_LIBRARIES binaryninjacore) + set(BinaryNinjaCore_LIBRARY_DIRS "${INSTALL_BIN_DIR}") + set(BinaryNinjaCore_DEFINITIONS "") + + message(STATUS "Found Binary Ninja Core: binaryninjacore") + message(STATUS "Binary Ninja Link Dirs: ${INSTALL_BIN_DIR}") + message(STATUS "Binary Ninja Install Dir: ${BinaryNinjaCore_ROOT_DIR}") + message(STATUS "Binary Ninja User Plugins Dir: ${BinaryNinjaCore_USER_PLUGINS_DIR}") + + set(BN_FOUND "${BinaryNinjaCore_FOUND}") + set(BN_INSTALL_DIR "${BinaryNinjaCore_ROOT_DIR}") + set(BN_INSTALL_BIN_DIR "${INSTALL_BIN_DIR}") + set(BN_USER_PLUGINS_DIR "${BinaryNinjaCore_USER_PLUGINS_DIR}") + set(BN_CORE_LIBRARY binaryninjacore) + set(BN_CORE_DEFINITIONS "${BinaryNinjaCore_DEFINITIONS}") +endif() diff --git a/cmake/FindBinaryNinjaUI.cmake b/cmake/FindBinaryNinjaUI.cmake new file mode 100644 index 00000000..608d2d87 --- /dev/null +++ b/cmake/FindBinaryNinjaUI.cmake @@ -0,0 +1,63 @@ +# Try to find Binary Ninja UI +# Once done this will define +# BinaryNinjaUI_FOUND - If Binary Ninja UI is found +# BinaryNinjaUI_INCLUDE_DIRS - The directories to include for compiling UI plugins +# BinaryNinjaUI_LIBRARIES - The libraries for linking UI plugins +# BinaryNinjaUI_LIBRARY_DIRS - The link paths required for ui plugins +# BinaryNinjaUI_DEFINITIONS - Compiler switches required for UI plugins + +cmake_minimum_required(VERSION 3.13 FATAL_ERROR) + +find_package(BinaryNinjaCore REQUIRED) + +find_library(UI_LIBRARY + NAMES binaryninjaui libbinaryninjaui.so.1 + HINTS ${BinaryNinjaCore_LIBRARY_DIRS}) + +# Use qmake to find the qt6 cmake libs, if we have it in PATH +find_program(QMAKE_COMMAND qmake) +if(QMAKE_COMMAND) + # qmake will tell us where the libs are! + execute_process( + COMMAND ${QMAKE_COMMAND} -query QT_INSTALL_LIBS + OUTPUT_VARIABLE QT_LIB_PATH + OUTPUT_STRIP_TRAILING_WHITESPACE) + + # Qt cmake files are in QT_INSTALL_LIBS/cmake + set(QT_CMAKE_PATH "${QT_LIB_PATH}/cmake") + message(STATUS "Found Qt CMake path: ${QT_CMAKE_PATH}") + list(APPEND CMAKE_MODULE_PATH ${QT_CMAKE_PATH}) +endif() + +# Also find Qt6 which is required +find_package(Qt6 COMPONENTS Core Gui Widgets) + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(BinaryNinjaUI + FOUND_VAR BinaryNinjaUI_FOUND + REQUIRED_VARS UI_LIBRARY Qt6_FOUND + FAIL_MESSAGE "Could NOT find Binary Ninja UI installation. Check that you are using a valid Binary Ninja, non-headless install, and qmake is in your PATH.") + +if(NOT Qt6_FOUND) + message(WARNING "Could not find Qt6! Make sure qmake is in your PATH.") +else() + message(STATUS "Found Binary Ninja UI: ${UI_LIBRARY}") +endif() + +# UI headers are added in the api cmake +set(BinaryNinjaUI_INCLUDE_DIRS "") + +set(BinaryNinjaUI_LIBRARIES "${UI_LIBRARY}") +list(APPEND BinaryNinjaUI_LIBRARIES Qt6::Core) +list(APPEND BinaryNinjaUI_LIBRARIES Qt6::Gui) +list(APPEND BinaryNinjaUI_LIBRARIES Qt6::Widgets) +set(BinaryNinjaUI_DEFINITIONS "") +set(BinaryNinjaUI_LIBRARY_DIRS "${BinaryNinjaCore_LIBRARY_DIRS}") + +# Compatibility +set(BN_UI_LIBRARY "${UI_LIBRARY}") +set(BN_UI_LIBRARY_DIRS "${BinaryNinjaUI_LIBRARY_DIRS}") +set(BN_UI_DEFINITIONS "${BinaryNinjaUI_DEFINITIONS}") + + + |
