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authorJordan Wiens <jordan@psifertex.com>2022-10-17 06:23:08 -0400
committerJordan Wiens <jordan@psifertex.com>2022-10-17 06:23:08 -0400
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-# Using the Binary Ninja API
-
-## Language Specific Bindings
-
-The Binary Ninja API is available through a [Core API](#core-api), through the [C++ API](#c-api), through a [Python API](#python-api), and a [Rust API](#rust-api).
-
-
-### Core API
-
-The Core API is designed to only be used as a shim from other languages and is not currently intended to be used to build C plugins directly.
-
- - [Header](https://github.com/Vector35/binaryninja-api/blob/dev/binaryninjacore.h) (used by all other bindings)
-
-### C++ API
-
-The C++ API is what the Binary Ninja UI itself is built using so it's a robust and fully feature-complete interface to the core, however, it does not have the same level of detail in the documentation.
-
- - [C++ Header](https://github.com/Vector35/binaryninja-api/blob/dev/binaryninjaapi.h) (along with the rest of the [repository](https://github.com/Vector35/binaryninja-api))
- - [Build Instructions](https://github.com/Vector35/binaryninja-api#building)
- - [C++ / UI API Documentation](https://api.binary.ninja/cpp/)
-
-
-### Python API
-
-The most heavily documented of all of the APIs, the Python API serves as a useful documentation for the other APIs. Here's a list of the most important Python API documentation resources:
-
- - [Writing Python Plugins](plugins.md)
- - [Python API](https://api.binary.ninja/)
- - [API Source](https://github.com/Vector35/binaryninja-api/tree/dev/python)
-
-### Rust API
-
-The Rust API is still experimental and lacks complete coverage for all core APIs. Instructions on using are available in:
-
- - [Rust API](https://github.com/Vector35/binaryninja-api/tree/dev/rust)
-
-
-## UI Elements
-
-There are several ways to create UI elements in Binary Ninja. The first is to use the simplified [interaction](https://api.binary.ninja/binaryninja.interaction-module.html) API which lets you make simple UI elements for use in GUI plugins in Binary Ninja. As an added bonus, they all have fallbacks that will work in headless console-based applications as well. Plugins that use these API include the [angr](https://github.com/Vector35/binaryninja-api/blob/dev/python/examples/angr_plugin.py) and [nampa](https://github.com/kenoph/nampa) plugins.
-
-The second and more powerful (but more complicated) mechanism is to leverage the _binaryninjaui_ module. Additional documentation is forthcoming, but there are several examples ([1](https://github.com/Vector35/kaitai), [2](https://github.com/Vector35/snippets), [3](https://github.com/Vector35/binaryninja-api/tree/dev/python/examples/triage)), and most of the APIs are backed by the [documented C++ headers](https://api.binary.ninja/cpp). Additionally, the generated _binaryninjaui_ module is shipped with each build of binaryninja and the usual python `dir()` instructions are helpful for exploring its capabilities.