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authorAlexander Taylor <alex@vector35.com>2025-05-27 13:34:11 -0400
committerAlexander Taylor <alex@vector35.com>2025-06-25 18:36:48 -0400
commit0342220203fd3adb2a1859230223311252ab24e3 (patch)
tree90cd96454518159b8ffc5699f9bcae7df923577c /docs/dev/plugins.md
parentc41f264a1dba68c89b4a224a70e3a5783f7fa879 (diff)
Update CXX_STANDARD to 20.
Also update minimum CMake version.
Diffstat (limited to 'docs/dev/plugins.md')
-rw-r--r--docs/dev/plugins.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/dev/plugins.md b/docs/dev/plugins.md
index 1b7791e3..5cac34d6 100644
--- a/docs/dev/plugins.md
+++ b/docs/dev/plugins.md
@@ -102,7 +102,7 @@ Older versions may work but are not supported.
- Windows: VS 2022 Professional with C/C++ Native Tools package, v143 (14.34)
- Linux: GCC 11.4+
-Additionally, Binary Ninja uses C++17 features, and requires a C++17 compatible compiler.
+Additionally, Binary Ninja uses C++20 features, and requires a C++20 compatible compiler.
### CMake Setup
@@ -120,7 +120,7 @@ The first things to specify in your CMake file are a couple boilerplate options
# Name your plugin
project(TestPlugin CXX)
- set(CMAKE_CXX_STANDARD 17)
+ set(CMAKE_CXX_STANDARD 20)
# Unless you are writing a plugin that needs Qt's UI, specify this
set(HEADLESS 1)