diff options
| author | Rusty Wagner <rusty.wagner@gmail.com> | 2023-06-13 11:29:42 -0600 |
|---|---|---|
| committer | Rusty Wagner <rusty.wagner@gmail.com> | 2023-06-13 16:46:47 -0400 |
| commit | 52eb0de5dcddaee2b8bd3122512ae4c20e0e9545 (patch) | |
| tree | 8543df055ebc32d32283c0231cbeb6c7fd424533 /platform/freebsd/README.md | |
| parent | adb7ef55fc4e24f03e6faf353cc9122ee07c714f (diff) | |
Move platform submodules into API
Diffstat (limited to 'platform/freebsd/README.md')
| -rw-r--r-- | platform/freebsd/README.md | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/platform/freebsd/README.md b/platform/freebsd/README.md new file mode 100644 index 00000000..ecef4b19 --- /dev/null +++ b/platform/freebsd/README.md @@ -0,0 +1,23 @@ +# platform-freebsd +This is the FreeBSD platform plugin that ships with Binary Ninja. + +## Building + +Building the architecture plugin requires `cmake` 3.9 or above. You will also need the +[Binary Ninja API source](https://github.com/Vector35/binaryninja-api). + +Run `cmake`. This can be done either from a separate build directory or from the source +directory. Once that is complete, run `make` in the build directory to compile the plugin. + +The plugin can be found in the root of the build directory as `libplatform_freebsd.so`, +`libplatform_freebsd.dylib` or `platform_freebsd.dll` depending on your platform. + +To install the plugin, first launch Binary Ninja and uncheck the "FreeBSD platform plugin" +option in the "Core Plugins" section. This will cause Binary Ninja to stop loading the +bundled plugin so that its replacement can be loaded. Once this is complete, you can copy +the plugin into the user plugins directory (you can locate this by using the "Open Plugin Folder" +option in the Binary Ninja UI). + +**Do not replace the architecture plugin in the Binary Ninja install directory. This will +be overwritten every time there is a Binary Ninja update. Use the above process to ensure that +updates do not automatically uninstall your custom build.** |
