diff options
| author | kat <kat@vector35.com> | 2025-03-05 17:25:08 -0500 |
|---|---|---|
| committer | kat <kat@vector35.com> | 2025-03-19 15:04:23 -0400 |
| commit | e6d4d38e2a5dc66d3c8004cc917bc08e39337482 (patch) | |
| tree | 6929ee09b4a06b653dde5792f881ee2e0ea29456 /platform/mac-kernel/README.md | |
| parent | b5caef3d7d0efa4411dddac841ea38a359956474 (diff) | |
Add mac-kernel platform
Diffstat (limited to 'platform/mac-kernel/README.md')
| -rw-r--r-- | platform/mac-kernel/README.md | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/platform/mac-kernel/README.md b/platform/mac-kernel/README.md new file mode 100644 index 00000000..043fe035 --- /dev/null +++ b/platform/mac-kernel/README.md @@ -0,0 +1,23 @@ +# platform-mac +This is the macOS platform plugin that ships with Binary Ninja. + +## Building + +Building the architecture plugin requires `cmake` 3.9 or above. You will also need the +[Binary Ninja API source](https://github.com/Vector35/binaryninja-api). + +Run `cmake`. This can be done either from a separate build directory or from the source +directory. Once that is complete, run `make` in the build directory to compile the plugin. + +The plugin can be found in the root of the build directory as `libplatform_mac.so`, +`libplatform_mac.dylib` or `platform_mac.dll` depending on your platform. + +To install the plugin, first launch Binary Ninja and uncheck the "macOS platform plugin" +option in the "Core Plugins" section. This will cause Binary Ninja to stop loading the +bundled plugin so that its replacement can be loaded. Once this is complete, you can copy +the plugin into the user plugins directory (you can locate this by using the "Open Plugin Folder" +option in the Binary Ninja UI). + +**Do not replace the architecture plugin in the Binary Ninja install directory. This will +be overwritten every time there is a Binary Ninja update. Use the above process to ensure that +updates do not automatically uninstall your custom build.** |
