diff options
| author | Andrew Lamoureux <andrew@vector35.com> | 2019-03-19 17:32:44 -0400 |
|---|---|---|
| committer | Rusty Wagner <rusty@vector35.com> | 2019-03-20 13:00:17 -0400 |
| commit | 24ead55316ac8497df5842caf4e1d51f2b799787 (patch) | |
| tree | 3dfdfae8a076445c9d24bf6d1b40e57f36ebf94a /python/examples/kaitai/quake_mdl.py | |
| parent | 411acbaa4a1d217e731d3df0b189445117be3b26 (diff) | |
kaitai: adjustments and rearrangements for python2/3 compat
Diffstat (limited to 'python/examples/kaitai/quake_mdl.py')
| -rw-r--r-- | python/examples/kaitai/quake_mdl.py | 376 |
1 files changed, 376 insertions, 0 deletions
diff --git a/python/examples/kaitai/quake_mdl.py b/python/examples/kaitai/quake_mdl.py new file mode 100644 index 00000000..2a6ec048 --- /dev/null +++ b/python/examples/kaitai/quake_mdl.py @@ -0,0 +1,376 @@ +# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild + +from pkg_resources import parse_version +from .kaitaistruct import __version__ as ks_version, KaitaiStruct, KaitaiStream, BytesIO +import collections + + +if parse_version(ks_version) < parse_version('0.7'): + raise Exception("Incompatible Kaitai Struct Python API: 0.7 or later is required, but you have %s" % (ks_version)) + +class QuakeMdl(KaitaiStruct): + SEQ_FIELDS = ["header", "skins", "texture_coordinates", "triangles", "frames"] + def __init__(self, _io, _parent=None, _root=None): + self._io = _io + self._parent = _parent + self._root = _root if _root else self + self._debug = collections.defaultdict(dict) + + def _read(self): + self._debug['header']['start'] = self._io.pos() + self.header = self._root.MdlHeader(self._io, self, self._root) + self.header._read() + self._debug['header']['end'] = self._io.pos() + self._debug['skins']['start'] = self._io.pos() + self.skins = [None] * (self.header.num_skins) + for i in range(self.header.num_skins): + if not 'arr' in self._debug['skins']: + self._debug['skins']['arr'] = [] + self._debug['skins']['arr'].append({'start': self._io.pos()}) + _t_skins = self._root.MdlSkin(self._io, self, self._root) + _t_skins._read() + self.skins[i] = _t_skins + self._debug['skins']['arr'][i]['end'] = self._io.pos() + + self._debug['skins']['end'] = self._io.pos() + self._debug['texture_coordinates']['start'] = self._io.pos() + self.texture_coordinates = [None] * (self.header.num_verts) + for i in range(self.header.num_verts): + if not 'arr' in self._debug['texture_coordinates']: + self._debug['texture_coordinates']['arr'] = [] + self._debug['texture_coordinates']['arr'].append({'start': self._io.pos()}) + _t_texture_coordinates = self._root.MdlTexcoord(self._io, self, self._root) + _t_texture_coordinates._read() + self.texture_coordinates[i] = _t_texture_coordinates + self._debug['texture_coordinates']['arr'][i]['end'] = self._io.pos() + + self._debug['texture_coordinates']['end'] = self._io.pos() + self._debug['triangles']['start'] = self._io.pos() + self.triangles = [None] * (self.header.num_tris) + for i in range(self.header.num_tris): + if not 'arr' in self._debug['triangles']: + self._debug['triangles']['arr'] = [] + self._debug['triangles']['arr'].append({'start': self._io.pos()}) + _t_triangles = self._root.MdlTriangle(self._io, self, self._root) + _t_triangles._read() + self.triangles[i] = _t_triangles + self._debug['triangles']['arr'][i]['end'] = self._io.pos() + + self._debug['triangles']['end'] = self._io.pos() + self._debug['frames']['start'] = self._io.pos() + self.frames = [None] * (self.header.num_frames) + for i in range(self.header.num_frames): + if not 'arr' in self._debug['frames']: + self._debug['frames']['arr'] = [] + self._debug['frames']['arr'].append({'start': self._io.pos()}) + _t_frames = self._root.MdlFrame(self._io, self, self._root) + _t_frames._read() + self.frames[i] = _t_frames + self._debug['frames']['arr'][i]['end'] = self._io.pos() + + self._debug['frames']['end'] = self._io.pos() + + class MdlVertex(KaitaiStruct): + SEQ_FIELDS = ["values", "normal_index"] + def __init__(self, _io, _parent=None, _root=None): + self._io = _io + self._parent = _parent + self._root = _root if _root else self + self._debug = collections.defaultdict(dict) + + def _read(self): + self._debug['values']['start'] = self._io.pos() + self.values = [None] * (3) + for i in range(3): + if not 'arr' in self._debug['values']: + self._debug['values']['arr'] = [] + self._debug['values']['arr'].append({'start': self._io.pos()}) + self.values[i] = self._io.read_u1() + self._debug['values']['arr'][i]['end'] = self._io.pos() + + self._debug['values']['end'] = self._io.pos() + self._debug['normal_index']['start'] = self._io.pos() + self.normal_index = self._io.read_u1() + self._debug['normal_index']['end'] = self._io.pos() + + + class MdlTexcoord(KaitaiStruct): + SEQ_FIELDS = ["on_seam", "s", "t"] + def __init__(self, _io, _parent=None, _root=None): + self._io = _io + self._parent = _parent + self._root = _root if _root else self + self._debug = collections.defaultdict(dict) + + def _read(self): + self._debug['on_seam']['start'] = self._io.pos() + self.on_seam = self._io.read_s4le() + self._debug['on_seam']['end'] = self._io.pos() + self._debug['s']['start'] = self._io.pos() + self.s = self._io.read_s4le() + self._debug['s']['end'] = self._io.pos() + self._debug['t']['start'] = self._io.pos() + self.t = self._io.read_s4le() + self._debug['t']['end'] = self._io.pos() + + + class MdlHeader(KaitaiStruct): + SEQ_FIELDS = ["ident", "version_must_be_6", "scale", "origin", "radius", "eye_position", "num_skins", "skin_width", "skin_height", "num_verts", "num_tris", "num_frames", "synctype", "flags", "size"] + def __init__(self, _io, _parent=None, _root=None): + self._io = _io + self._parent = _parent + self._root = _root if _root else self + self._debug = collections.defaultdict(dict) + + def _read(self): + self._debug['ident']['start'] = self._io.pos() + self.ident = self._io.ensure_fixed_contents(b"\x49\x44\x50\x4F") + self._debug['ident']['end'] = self._io.pos() + self._debug['version_must_be_6']['start'] = self._io.pos() + self.version_must_be_6 = self._io.ensure_fixed_contents(b"\x06\x00\x00\x00") + self._debug['version_must_be_6']['end'] = self._io.pos() + self._debug['scale']['start'] = self._io.pos() + self.scale = self._root.Vec3(self._io, self, self._root) + self.scale._read() + self._debug['scale']['end'] = self._io.pos() + self._debug['origin']['start'] = self._io.pos() + self.origin = self._root.Vec3(self._io, self, self._root) + self.origin._read() + self._debug['origin']['end'] = self._io.pos() + self._debug['radius']['start'] = self._io.pos() + self.radius = self._io.read_f4le() + self._debug['radius']['end'] = self._io.pos() + self._debug['eye_position']['start'] = self._io.pos() + self.eye_position = self._root.Vec3(self._io, self, self._root) + self.eye_position._read() + self._debug['eye_position']['end'] = self._io.pos() + self._debug['num_skins']['start'] = self._io.pos() + self.num_skins = self._io.read_s4le() + self._debug['num_skins']['end'] = self._io.pos() + self._debug['skin_width']['start'] = self._io.pos() + self.skin_width = self._io.read_s4le() + self._debug['skin_width']['end'] = self._io.pos() + self._debug['skin_height']['start'] = self._io.pos() + self.skin_height = self._io.read_s4le() + self._debug['skin_height']['end'] = self._io.pos() + self._debug['num_verts']['start'] = self._io.pos() + self.num_verts = self._io.read_s4le() + self._debug['num_verts']['end'] = self._io.pos() + self._debug['num_tris']['start'] = self._io.pos() + self.num_tris = self._io.read_s4le() + self._debug['num_tris']['end'] = self._io.pos() + self._debug['num_frames']['start'] = self._io.pos() + self.num_frames = self._io.read_s4le() + self._debug['num_frames']['end'] = self._io.pos() + self._debug['synctype']['start'] = self._io.pos() + self.synctype = self._io.read_s4le() + self._debug['synctype']['end'] = self._io.pos() + self._debug['flags']['start'] = self._io.pos() + self.flags = self._io.read_s4le() + self._debug['flags']['end'] = self._io.pos() + self._debug['size']['start'] = self._io.pos() + self.size = self._io.read_f4le() + self._debug['size']['end'] = self._io.pos() + + @property + def version(self): + if hasattr(self, '_m_version'): + return self._m_version if hasattr(self, '_m_version') else None + + self._m_version = 6 + return self._m_version if hasattr(self, '_m_version') else None + + @property + def skin_size(self): + if hasattr(self, '_m_skin_size'): + return self._m_skin_size if hasattr(self, '_m_skin_size') else None + + self._m_skin_size = (self.skin_width * self.skin_height) + return self._m_skin_size if hasattr(self, '_m_skin_size') else None + + + class MdlSkin(KaitaiStruct): + SEQ_FIELDS = ["group", "single_texture_data", "num_frames", "frame_times", "group_texture_data"] + def __init__(self, _io, _parent=None, _root=None): + self._io = _io + self._parent = _parent + self._root = _root if _root else self + self._debug = collections.defaultdict(dict) + + def _read(self): + self._debug['group']['start'] = self._io.pos() + self.group = self._io.read_s4le() + self._debug['group']['end'] = self._io.pos() + if self.group == 0: + self._debug['single_texture_data']['start'] = self._io.pos() + self.single_texture_data = self._io.read_bytes(self._root.header.skin_size) + self._debug['single_texture_data']['end'] = self._io.pos() + + if self.group != 0: + self._debug['num_frames']['start'] = self._io.pos() + self.num_frames = self._io.read_u4le() + self._debug['num_frames']['end'] = self._io.pos() + + if self.group != 0: + self._debug['frame_times']['start'] = self._io.pos() + self.frame_times = [None] * (self.num_frames) + for i in range(self.num_frames): + if not 'arr' in self._debug['frame_times']: + self._debug['frame_times']['arr'] = [] + self._debug['frame_times']['arr'].append({'start': self._io.pos()}) + self.frame_times[i] = self._io.read_f4le() + self._debug['frame_times']['arr'][i]['end'] = self._io.pos() + + self._debug['frame_times']['end'] = self._io.pos() + + if self.group != 0: + self._debug['group_texture_data']['start'] = self._io.pos() + self.group_texture_data = [None] * (self.num_frames) + for i in range(self.num_frames): + if not 'arr' in self._debug['group_texture_data']: + self._debug['group_texture_data']['arr'] = [] + self._debug['group_texture_data']['arr'].append({'start': self._io.pos()}) + self.group_texture_data[i] = self._io.read_bytes(self._root.header.skin_size) + self._debug['group_texture_data']['arr'][i]['end'] = self._io.pos() + + self._debug['group_texture_data']['end'] = self._io.pos() + + + + class MdlFrame(KaitaiStruct): + SEQ_FIELDS = ["type", "min", "max", "time", "frames"] + def __init__(self, _io, _parent=None, _root=None): + self._io = _io + self._parent = _parent + self._root = _root if _root else self + self._debug = collections.defaultdict(dict) + + def _read(self): + self._debug['type']['start'] = self._io.pos() + self.type = self._io.read_s4le() + self._debug['type']['end'] = self._io.pos() + if self.type != 0: + self._debug['min']['start'] = self._io.pos() + self.min = self._root.MdlVertex(self._io, self, self._root) + self.min._read() + self._debug['min']['end'] = self._io.pos() + + if self.type != 0: + self._debug['max']['start'] = self._io.pos() + self.max = self._root.MdlVertex(self._io, self, self._root) + self.max._read() + self._debug['max']['end'] = self._io.pos() + + if self.type != 0: + self._debug['time']['start'] = self._io.pos() + self.time = [None] * (self.type) + for i in range(self.type): + if not 'arr' in self._debug['time']: + self._debug['time']['arr'] = [] + self._debug['time']['arr'].append({'start': self._io.pos()}) + self.time[i] = self._io.read_f4le() + self._debug['time']['arr'][i]['end'] = self._io.pos() + + self._debug['time']['end'] = self._io.pos() + + self._debug['frames']['start'] = self._io.pos() + self.frames = [None] * (self.num_simple_frames) + for i in range(self.num_simple_frames): + if not 'arr' in self._debug['frames']: + self._debug['frames']['arr'] = [] + self._debug['frames']['arr'].append({'start': self._io.pos()}) + _t_frames = self._root.MdlSimpleFrame(self._io, self, self._root) + _t_frames._read() + self.frames[i] = _t_frames + self._debug['frames']['arr'][i]['end'] = self._io.pos() + + self._debug['frames']['end'] = self._io.pos() + + @property + def num_simple_frames(self): + if hasattr(self, '_m_num_simple_frames'): + return self._m_num_simple_frames if hasattr(self, '_m_num_simple_frames') else None + + self._m_num_simple_frames = (1 if self.type == 0 else self.type) + return self._m_num_simple_frames if hasattr(self, '_m_num_simple_frames') else None + + + class MdlSimpleFrame(KaitaiStruct): + SEQ_FIELDS = ["bbox_min", "bbox_max", "name", "vertices"] + def __init__(self, _io, _parent=None, _root=None): + self._io = _io + self._parent = _parent + self._root = _root if _root else self + self._debug = collections.defaultdict(dict) + + def _read(self): + self._debug['bbox_min']['start'] = self._io.pos() + self.bbox_min = self._root.MdlVertex(self._io, self, self._root) + self.bbox_min._read() + self._debug['bbox_min']['end'] = self._io.pos() + self._debug['bbox_max']['start'] = self._io.pos() + self.bbox_max = self._root.MdlVertex(self._io, self, self._root) + self.bbox_max._read() + self._debug['bbox_max']['end'] = self._io.pos() + self._debug['name']['start'] = self._io.pos() + self.name = (KaitaiStream.bytes_terminate(KaitaiStream.bytes_strip_right(self._io.read_bytes(16), 0), 0, False)).decode(u"ASCII") + self._debug['name']['end'] = self._io.pos() + self._debug['vertices']['start'] = self._io.pos() + self.vertices = [None] * (self._root.header.num_verts) + for i in range(self._root.header.num_verts): + if not 'arr' in self._debug['vertices']: + self._debug['vertices']['arr'] = [] + self._debug['vertices']['arr'].append({'start': self._io.pos()}) + _t_vertices = self._root.MdlVertex(self._io, self, self._root) + _t_vertices._read() + self.vertices[i] = _t_vertices + self._debug['vertices']['arr'][i]['end'] = self._io.pos() + + self._debug['vertices']['end'] = self._io.pos() + + + class MdlTriangle(KaitaiStruct): + SEQ_FIELDS = ["faces_front", "vertices"] + def __init__(self, _io, _parent=None, _root=None): + self._io = _io + self._parent = _parent + self._root = _root if _root else self + self._debug = collections.defaultdict(dict) + + def _read(self): + self._debug['faces_front']['start'] = self._io.pos() + self.faces_front = self._io.read_s4le() + self._debug['faces_front']['end'] = self._io.pos() + self._debug['vertices']['start'] = self._io.pos() + self.vertices = [None] * (3) + for i in range(3): + if not 'arr' in self._debug['vertices']: + self._debug['vertices']['arr'] = [] + self._debug['vertices']['arr'].append({'start': self._io.pos()}) + self.vertices[i] = self._io.read_s4le() + self._debug['vertices']['arr'][i]['end'] = self._io.pos() + + self._debug['vertices']['end'] = self._io.pos() + + + class Vec3(KaitaiStruct): + SEQ_FIELDS = ["x", "y", "z"] + def __init__(self, _io, _parent=None, _root=None): + self._io = _io + self._parent = _parent + self._root = _root if _root else self + self._debug = collections.defaultdict(dict) + + def _read(self): + self._debug['x']['start'] = self._io.pos() + self.x = self._io.read_f4le() + self._debug['x']['end'] = self._io.pos() + self._debug['y']['start'] = self._io.pos() + self.y = self._io.read_f4le() + self._debug['y']['end'] = self._io.pos() + self._debug['z']['start'] = self._io.pos() + self.z = self._io.read_f4le() + self._debug['z']['end'] = self._io.pos() + + + |
