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authorAndrew Lamoureux <andrew@vector35.com>2019-03-19 17:32:44 -0400
committerRusty Wagner <rusty@vector35.com>2019-03-20 13:00:17 -0400
commit24ead55316ac8497df5842caf4e1d51f2b799787 (patch)
tree3dfdfae8a076445c9d24bf6d1b40e57f36ebf94a /python/examples/kaitai/stl.py
parent411acbaa4a1d217e731d3df0b189445117be3b26 (diff)
kaitai: adjustments and rearrangements for python2/3 compat
Diffstat (limited to 'python/examples/kaitai/stl.py')
-rw-r--r--python/examples/kaitai/stl.py107
1 files changed, 107 insertions, 0 deletions
diff --git a/python/examples/kaitai/stl.py b/python/examples/kaitai/stl.py
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+++ b/python/examples/kaitai/stl.py
@@ -0,0 +1,107 @@
+# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
+
+from pkg_resources import parse_version
+from .kaitaistruct import __version__ as ks_version, KaitaiStruct, KaitaiStream, BytesIO
+import collections
+
+
+if parse_version(ks_version) < parse_version('0.7'):
+ raise Exception("Incompatible Kaitai Struct Python API: 0.7 or later is required, but you have %s" % (ks_version))
+
+class Stl(KaitaiStruct):
+ """STL files are used to represent simple 3D models, defined using
+ triangular 3D faces.
+
+ Initially it was introduced as native format for 3D Systems
+ Stereolithography CAD system, but due to its extreme simplicity, it
+ was adopted by a wide range of 3D modelling, CAD, rapid prototyping
+ and 3D printing applications as the simplest 3D model exchange
+ format.
+
+ STL is extremely bare-bones format: there are no complex headers, no
+ texture / color support, no units specifications, no distinct vertex
+ arrays. Whole model is specified as a collection of triangular
+ faces.
+
+ There are two versions of the format (text and binary), this spec
+ describes binary version.
+ """
+ SEQ_FIELDS = ["header", "num_triangles", "triangles"]
+ def __init__(self, _io, _parent=None, _root=None):
+ self._io = _io
+ self._parent = _parent
+ self._root = _root if _root else self
+ self._debug = collections.defaultdict(dict)
+
+ def _read(self):
+ self._debug['header']['start'] = self._io.pos()
+ self.header = self._io.read_bytes(80)
+ self._debug['header']['end'] = self._io.pos()
+ self._debug['num_triangles']['start'] = self._io.pos()
+ self.num_triangles = self._io.read_u4le()
+ self._debug['num_triangles']['end'] = self._io.pos()
+ self._debug['triangles']['start'] = self._io.pos()
+ self.triangles = [None] * (self.num_triangles)
+ for i in range(self.num_triangles):
+ if not 'arr' in self._debug['triangles']:
+ self._debug['triangles']['arr'] = []
+ self._debug['triangles']['arr'].append({'start': self._io.pos()})
+ _t_triangles = self._root.Triangle(self._io, self, self._root)
+ _t_triangles._read()
+ self.triangles[i] = _t_triangles
+ self._debug['triangles']['arr'][i]['end'] = self._io.pos()
+
+ self._debug['triangles']['end'] = self._io.pos()
+
+ class Triangle(KaitaiStruct):
+ """Each STL triangle is defined by its 3 points in 3D space and a
+ normal vector, which is generally used to determine where is
+ "inside" and "outside" of the model.
+ """
+ SEQ_FIELDS = ["normal", "vertices"]
+ def __init__(self, _io, _parent=None, _root=None):
+ self._io = _io
+ self._parent = _parent
+ self._root = _root if _root else self
+ self._debug = collections.defaultdict(dict)
+
+ def _read(self):
+ self._debug['normal']['start'] = self._io.pos()
+ self.normal = self._root.Vec3d(self._io, self, self._root)
+ self.normal._read()
+ self._debug['normal']['end'] = self._io.pos()
+ self._debug['vertices']['start'] = self._io.pos()
+ self.vertices = [None] * (3)
+ for i in range(3):
+ if not 'arr' in self._debug['vertices']:
+ self._debug['vertices']['arr'] = []
+ self._debug['vertices']['arr'].append({'start': self._io.pos()})
+ _t_vertices = self._root.Vec3d(self._io, self, self._root)
+ _t_vertices._read()
+ self.vertices[i] = _t_vertices
+ self._debug['vertices']['arr'][i]['end'] = self._io.pos()
+
+ self._debug['vertices']['end'] = self._io.pos()
+
+
+ class Vec3d(KaitaiStruct):
+ SEQ_FIELDS = ["x", "y", "z"]
+ def __init__(self, _io, _parent=None, _root=None):
+ self._io = _io
+ self._parent = _parent
+ self._root = _root if _root else self
+ self._debug = collections.defaultdict(dict)
+
+ def _read(self):
+ self._debug['x']['start'] = self._io.pos()
+ self.x = self._io.read_f4le()
+ self._debug['x']['end'] = self._io.pos()
+ self._debug['y']['start'] = self._io.pos()
+ self.y = self._io.read_f4le()
+ self._debug['y']['end'] = self._io.pos()
+ self._debug['z']['start'] = self._io.pos()
+ self.z = self._io.read_f4le()
+ self._debug['z']['end'] = self._io.pos()
+
+
+