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The `FileAccessorCache`'s LRU eviction could discard a file's mapped
data after slide info had already been applied to it. Future accesses to
the file produced a fresh mapping, but failed to reapply the slide info.
This could result in pointers not correctly being slid, such as in
https://github.com/Vector35/binaryninja-api/issues/7689.
The LRU cache existed to stay within OS file descriptor limits, since
the old `MappedFile` held its fd open for the lifetime of the mapping.
There's no real reason for it to hold the file descriptor open like
this. Closing it after `mmap` is sufficient to avoid the file descriptor
limits.
`MappedFileRegion` replaces the combination of `FileAccessorCache`,
`WeakFileAccessor`, and `MappedFileAccessor`. It closes the fd
immediately after mmap, so all files can stay mapped without consuming
descriptors, making the cache unnecessary.
`MappedFileRegion` is owned directly by the `CacheEntry` for its full
lifetime. Slide info is applied exactly once to each `MappedFileRegion`.
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In some iOS 15 caches, the .symbols file's mapping has an address of 0.
This would cause it to be returned by `SharedCache::GetEntryContaining`
and loaded into the view.
The .symbols file contains the local symbol tables for images in the
shared cache. It is not intended to be mapped into the same address
space as the rest of the shared cache.
`SharedCache` now tracks the symbols cache entry separately from other
entries. A dedicated `VirtualMemory` region is used when accessing the
data it contains. This could be a `FileAccessor`, but that would require
additional changes within `SharedCacheMachOHeader`.
`SharedCacheMachOProcessor` now directly accesses the local symbols
cache entry rather than needing to search for it.
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- Make `SharedCache::m_entries` a simple std::vector we never lookup based off the entry ID
- Remove some old comments
- Rename some old variables so that they are accurate
- Fix compiler warnings
- Remove some unneeded copying
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Prior to this we would not have meaningful errors shown to the user when we fail to construct a CacheEntry from a file.
Apart of trying to make the opening of shared caches clearer.
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This improves symbol recovery drastically on newer shared caches
Related PR: https://github.com/Vector35/binaryninja-api/pull/6210
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We already had separated this part out into the `CacheProcessor` but its more like a builder than anything, so this refactors that out into a `SharedCacheBuilder`.
- Separate out the `CacheProcessor` and simplify its implementation
- Move more implementation specific stuff to the shared cache view
- Prepare for more validation of the shared cache to detect irregular or incomplete shared cache information
- Deduplicate a lot of file vs. project file lookup stuff
- Stop copying all images when getting the number of images to log
- Allow user to select another directory to scan for shared cache files, might make this a warning instead to prevent users from relying on this behavior
We will likely follow this commit up soon with better open behavior, maybe open with options can specify a list of cache entry files? Shouldn't be too much effort aside from making the UI modal for that.
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Fixes the case of stub functions being applied with mangled names.
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It is modified on a worker thread so if a user tries to call `GetSymbolWithName` after view init but before the processing on the worker thread finishes, there would have been issues!
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Also swapped out CacheEntry::m_images to a vector as its never actually used as a lookup
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slide info
This improves performance by ~10x with the only real issue being a copy of the cache entry existing for each weak ref.
Also fixes
- Some old TODO's that are no longer relevant
- Some function signatures not being const
- FileAccessorCache not evicting enough accessors to fit under an adjusted cache size
- Added a warning if we are over the global cache size in view initialization
- Logger name not having a `.` in `SlideInfoProcessor::SlideInfoProcessor`
- Re-added the accessor dirty check before applying slide info to fix https://github.com/Vector35/binaryninja-api/issues/6570
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Fixes https://github.com/Vector35/binaryninja-api/issues/6561
- Also tightens the SharedCache class to move only, to prevent accidental copies.
- Also removes some extra copies in FFI when should pass by ref
- Also adds `get_symbol_with_name` to python API
The current named symbol map is populated in a worker thread spawned in the view init. This is because populating the map can take about 1 second.
If we are fine with another 1 second added to the view init time then we can add it serially but I don't think this way is _that_ bad, no analysis consults
this, however a user might add a workflow that would be racing this. So we need to add a mutex.
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In absence of a better name, this commit refactors the shared cache code.
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Slide info is parsed and applied on the main thread, below the
`SharedCache` constructor, when a shared cache is opened. Time spent
applying the slide is time that the main thread is blocked.
These changes eliminate some unnecessary overhead so what work remains
is dominated by kernel work (paging in data, copying pages when the
first modification is made).
The changes are:
1. Read slide pointers via `ReadULong` rather than the variable-length
`Read` method. The compiler isn't able to eliminate the call to
`memcpy` in the variable-length `Read` function, and the function
call overhead is noticeable given the small size of the read and
number of times it is called.
2. Remove the file member from `MappingInfo`. Slide info is applied for
a single file at a time so there's no reason to track the file it
belongs to. This removes unnecesssary reference counting on the
`std::shared_ptr` that holds the `MMappedFileAccessor`.
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`MemoryRegion` now tracks the start address of the image to which it
belongs. `SharedCache::HeaderForAddress` uses the existing address range
map to quickly find the `MemoryRegion` for a given address, and from
there can look up the image via its start address.
Some extra logic is added to `CacheInfo::Load` to populate the image
start address on `MemoryRegion` when loading from metadata that predates
this change.
The result is that `HeaderForAddress` is no longer the most expensive
part of `FindSymbolAtAddrAndApplyToAddr`.
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Also we now initialize m_cacheInfo when calling `DeserializeFromRawView` the responsibility is on the caller to handle
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version
This does not actually give the user control to exit early, that looks to need core changes.
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MMappedFileAccessor::Open
Nothing guarantees that the `SharedCache` lives long enough.
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Split out from https://github.com/WeiN76LQh/binaryninja-api/tree/process-local-symbols
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Split out from https://github.com/WeiN76LQh/binaryninja-api/tree/process-local-symbols
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The initial state is initialized during `PerformInitialLoad` and is
immutable after that point. This required some slight restructuring of
how information about memory regions is tracked as that was previously
modified as regions were loaded. Memory regions are now stored in a map
from their address range to the `MemoryRegion` object. This makes it
cheap to look them up by address which is a common operation.
The modified state consists of changes since the last save to the
`DSCView` / `ViewSpecificState`. This means it is no longer necessary to
copy any state when mutating a `SharedCache` instance for the first
time. Instead, its data structures start off empty and are populated as
images, sections, or symbol information is loaded.
The loaded state consists of all modified state that has since been
saved. It lives on the `ViewSpecificState`. Saving modified state
merges it into the the existing loaded state.
This pattern is carried over to the `Metadata` stored on the `DSCView`.
The initial state is stored under its own metadata key, and each
modified state is stored under a key with an incrementing number. This
means each save of the state only needs to serialize the state that
changed, rather than reserializing all of the state all of the time.
There are two huge benefits from these changes:
1. At no point does `SharedCache` have to copy its in memory state.
The basic copy-on-write approach introduced in #6129 reduced how
often these copies are made, but they're still frequent and very
expensive.
1. At no point does `SharedCache` have to re-serialize state to JSON
that it has already serialized. JSON serialization previously added
hundreds of milliseconds to any mutating operation on `SharedCache`.
As a result, this speeds up the initial load of the shared cache by
around 2x and loading of subsequent images improves by about the same.
One trade-off is that the serialization / deserialization logic is more
complicated. There are two reasons for this:
1. The state is now split across multiple metadata keys and needs to be
merged when it is loaded.
2. The in-memory representation uses pointers to identify memory regions.
These relationships have to be re-established after the JSON is
deserialized.
As a future direction it is worth considering whether the logic owned by
`SharedCache` could be split in a similar manner to the data. The
initial loading of the cache header, loading of images, and handling of
symbol information are all mostly independent and work on separate data.
If the logic were split into separate classes it would be easier to
reason about which data is valid when, and would easily permit
concurrent loading of multiple images from the shared library in a
thread-safe manner.
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Fixes MSVC C++17 failing to compile, hopefully.
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which had not been serialized.
We will just return early, this is fine as the previous code would effectively do the same thing.
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These are from clang so there are still a bunch of warnings on GCC and MSVC
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This apparently is not an issue on LLVM, but GCC and MSVC both seem to dislike this.
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Previously, `MMappedFileAccessor::Open` attempted to impose a fixed limit
on the number of file accessors that were live at one time. This was
done because the default file descriptor limit on some platforms is
relatively low (256 on macOS). Given that recent iOS shared caches can
contain 60+ files it is easy to tie up a large percentage of this limit
by opening one or two shared caches.
This is problematic as if the limit imposed by `MMappedFileAccessor::Open`
is reached, the attempt to access the file will block waiting for
another file accessor to be closed. This can lead to a deadlock.
This commit makes three changes to this strategy:
1. It attempts to raise the file descriptor limit to 1024. Unix systems
support both soft and hard file descriptor limits. The soft file
descriptor limit is what is enforced, but a process can explicitly
raise the limit to any value below the hard limit if it wishes.
2. The fixed limit on open files accessors is changed to a soft limit.
`FileAccessorCache` is introduced to manage the caching of file
accessors. It provides a basic LRU cache. Whenever a new file is
opened, the cache of open accessors is pruned to stay below the
target limit (50% of the soft file descriptor limit). This limiting
is primarily done to allow files containing dirty pages to be
unmapped if they're no longer being used.
LRU isn't the optimal strategy for this, but it is simple to
implement and understand. Ideally there'd be some access time
component to the cache so files that haven't been accessed can be
released.
3. File accessors are cached even for sessions corresponding to views
that have been closed. The "Open Selection with Options..." context
menu hits this case as a view is created and destroyed as part of
populating the options dialog, and the real view is then created in
the same session.
The most significant benefit of this change is that the logic around
opening / closing file accessors is simpler and can no longer deadlock.
While working on this I noticed that `SharedCache` opened some files via
`MMappedFileAccessor::Open` without specifying a post-open operation to
apply slide information. Instead, it would explicitly apply the slide
information after opening the file. This works fine so long as the file
accessor limit is never hit. If it is hit and the accessor is closed,
the next time the file is opened it will not have any slide information
applied. This would lead to very confusing bugs.
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`MetadataSerializable` is updated to allow a subclass to optionally
specify the return type of `Load`. If not specified it defaults to the
subclass itself. `SharedCache` specifies `std::optional` to represent
the case where the serialized metadata is in a format or version it does
not recognize.
By making `Load` a static member function and having it return a new
object it becomes easier to reason about the state of objects when a
deserialization failure occurs. It can return `std::optional` to
indicate failure and there is no object left in an unknown state.
Prior to this, `Load` worked on an existing instance of an object. It
was unclear what state the object would be in if a deserialization
failure occurred (its original state prior to `Load`? some
partially-loaded state? a null state?). The failure itself also had to
be communicated out of band.
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This avoids expensive copying when returning a value from the map in `SharedCache::GetExportListForHeader`. Additionally it ensures that the value stays alive and at the same location in memory if `m_exportInfos` is modified and requires its storage to be re-allocated.
I was unable to use a `unique_ptr` instead of a `shared_ptr` because of copy semantics with `m_exportInfos` in `ViewStateCacheStore`. I don't see things being any worse using `shared_ptr` instead of `unique_ptr` anyway and it means less code changes.
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This commit changes 2 things;
1. `m_exportInfos` is now a map where its values are also a map rather than a vector of pairs. The reason for this is that `SharedCache::FindSymbolAtAddrAndApplyToAddr` is a hot path which does by far the most accesses to `m_exportInfos`. In that function it must find the correct symbol for a given address so a map lookup will be much quicker than iterating a vector. The other use cases of `m_exportInfos` would prefer a vector but they are executed very infrequently.
2. The symbols are stored in `m_exportInfos` as references to the `Symbol` type. This makes more sense because otherwise there is a lot of time spent converting to and from a `Symbol` type and a pair of `BNSymbolType` + a `std::string`.
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`m_exportInfos` was modified
This probably makes more sense than the current solution of using execution of the callback parameter to determine if `m_exportInfos` was modified.
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`SharedCache::ParseExportTrie` is getting called a lot during DSC library loading and analysis. In large part due to the hot path `SharedCache::FindSymbolAtAddrAndApplyToAddr`. Its unnecessary for it to be being called more than once per DSC header as the export list symbol information is stored in `SharedCache::m_exportInfos`.
This commit adds the function `SharedCache::GetExportListForHeader`, which will either return the header's list of symbol information cached in `SharedCache::m_exportInfos` or call `SharedCache::ParseExportTrie` and cache the results in `SharedCache::m_exportInfos`.
This should also improve the execution time of `SharedCache::LoadAllSymbolsAndWait`.
Further improvement here would be to add locking to `SharedCache::GetExportListForHeader` so that races don't result in redundant parsing of the export trie for the same header if multiple threads call `SharedCache::GetExportListForHeader` at the same time for the same header. This only really matters during initial loading because from what I can tell that parses all the export trie's anyway.
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`ReadExportNode` is called a lot during the initial load of the shared
cache and thus impacts how long it takes for the UI to become
responsive. This is a collection of optimizations that cut the time
spent within `ReadExportNode` by 50%:
1. Pass iterators to `ReadExportNode` rather than a `DataBuffer` + offset.
The lack of inlining in `DataBuffer`'s `operator[]` kills performance.
Ideally this would have used `std::span`, but that would require
bumping the minimum C++ version to C++20.
2. Add `MMappedFileAccessor::ReadSpan` so that `ReadExportNode` can
operate directly on the mapped data without first copying it.
3. Removes a call to `GetAnalysisFunctionsForAddress` whose result was
unused.
4. Use `std::find` to find the nul at the end of strings rather than
assembling the string a character at a time. This avoids repeatedly
growing the string.
5. Avoid the usual `Symbol` constructor in favor of `BNCreateSymbol`.
The `Symbol` constructor has over head in two forms:
1. It has a `NameSpace` as an argument. Creating / destroying this
allocates and deallocates memory We could create a single
instance and reuse it for all calls, but...
2. The constructor copies all fields of the `NameSpace` to the heap
before calling `BNCreateSymbol` and then deallocates them
afterwards. This seems unnecessary, and adds a non-trivial amount
of overhead.
This can go back to directly constructing the `Symbol` once the
constructors are improved.
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Find the relative selector base address in the Objective-C optimization
data pointed to by the shared cache header, rather than via
`__objc_scoffs`. This is only present on iOS, and not for every iOS
version that encodes selectors via direct offsets.
This also includes some related improvements:
1. Direct selectors get their own pointer type so they're rendered
correctly in the view.
2. Method lists encoded as lists of lists are now handled.
3. The `dyld_cache_header` type added to the view is truncated to the
length in the loaded cache. This ensures it is applied to the view.
4. A couple of methods that process method IMPs and selectors are
updated to check whether the address is valid before attempting to
process them. They would otherwise fail by throwing an exception if
they proceed, but checking for validity is quicker and makes
exception breakpoints usable.
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`BackingCache` now tracks the `dyld_cache_mapping_info` for its mappings
so it has access to the memory protections for the region. This means it
can avoid marking some regions as containing code when they don't,
reducing the amount of analysis work that has to be done.
Using `dyld_cache_mapping_info` also makes references to mappings easier
to understand due to its named fields vs the nested `std::pair`s that
were previously in use.
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They're surprisingly expensive to look up.
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The existing view-specific state was stored in several global unordered
maps. Many of these were accessed without locking, including
`viewSpecificMutexes`, which is racy in the face of multiple threads.
View-specific state is stored in a new heap-allocated
`ViewSpecificState` struct that is reference counted via
`std::shared_ptr`. A static map holds a `std::weak_ptr` to each
view-specific state, keyed by session id. `SharedCache` retrieves its
view-specific state during its constructor.
Since `ViewSpecificState` is reference counted it will naturally be
deallocated when the last `SharedCache` instance that references it goes
away. Its corresponding entry will remain in the static map, though
since it only holds a `std::weak_ptr` rather than any state it will not
use much memory. The next time view-specific state is retrieved any
expired entries will be removed from the map.
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`BNDSCViewGetAllImages`
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A problem with processing Objective-C sections at the time a library is loaded is that some of the references within those sections may refer to unload sections. This results in things like selectors not being correctly typed and named.
This commit provides a way for users to manually trigger Objective-C parsing against sections for a specific library or all libraries, via the API. Combined with the previous commit a user can use the API to batch load a number of libraries and skip Objective-C processing for each one and then run it across the entire of the DSC once they are all loaded.
Further improvement would be to provide a way to trigger Objective-C processing through the UI.
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library
This is useful when batch loading libraries to avoid extra processing (once the next commit has landed).
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There seem to be a number of issues with slide info parsing. I decided the simplest fix was to largely mimick what `dyld` is doing.
Part of this process was to remove creating a vector of page starts and processing them in another loop below the one where they were read out. It wasn't clear to me the original design decision to separate it into 2 loops like that. I think this was part of the problem that was causing issues.
By adding rewrites in the same loop where page starts are being read out, it was much easier to mimick the code in `dyld` which I assume has to be correct. So as long as my copying was correct then I believe this should work as intended.
Not everything has been thoroughly tested but I'm pretty confident v3 and v5 are now working as intended. v2 should be but less testing of it has been done.
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The issue this commit fixes was causing `SharedCache::ParseAndApplySlideInfoForFile` to completely fail to work with v5 slide info, which had a lot of knock on effects, i.e. lots of Objective-C analysis was failing due to invalid pointers which hadn't been fixed up.
`dyld_cache_slide_info5` has 4 bytes of padding before `value_add`. Whilst `value_add` is not actually being read from, `SharedCache::ParseAndApplySlideInfoForFile` will read at a location in the file based on the size of the structure `dyld_cache_slide_info5`. This being off by 4 bytes basically broke v5 slide info fixups.
With this fix many more Objective-C functions have names and a lot more `msgSend` calls are fixed up.
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Copying the state from the cache into a new `SharedCache` object is done
with a global lock held and is so expensive that it results in much of
the shared cache analysis running on a single thread, with others
blocked waiting to acquire the lock.
The cache now holds a `std::shared_ptr` to the state. New `SharedCache`
objects take a reference to the cached state and only create their own
copy of it the first time they perform an operation that would mutate
it. The cached copy is never mutated, only replaced, so there is no
danger of modifying the state out from under a `SharedCache` object.
Since the copy happens at first mutation, it is performed without any
global locks held. This avoids blocking other threads.
This cuts the initial load time of a macOS shared cache from 3 minutes
to 70 seconds, and cuts the time taken to load and analyze AppKit from
multiple hours to around 14 minutes.
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api/MetadataSerializable.hpp is removed in favor of including
core/MetadataSerializable.hpp. Both headers defined types with the same
name leading to One Definition Rule violations and surprising behavior.
The serialization and deserialization context are now created on-demand
during serialization rather than being a member of
`MetadataSerializable`. This reduces the size of every serializable
object by ~220 bytes.
The context is passed explicitly as an argument to `Serialize` /
`Deserialize`. As a result, `Serialize` / `Deserialize` can now be free
functions rather than member functions.
Since `MetadataSerializable` is not used for dynamic dispatch,
the virtual methods are removed and the class is updated to be a class
template using CRTP. This allows delegating to the derived class's
`Load` and `Store` methods without the additional size overhead of the
vtable pointer in every serializable object.
These changes reduce the memory footprint of Binary Ninja after loading
the macOS shared cache and loading a single dylib from it from 8.3GB to
4.6GB.
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This is both a correctness fix and avoids leaking a massive amount of memory.
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