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# Using the Binary Ninja API
## Language Specific Bindings
The Binary Ninja API is available through a [Core API](#core-api), through the [C++ API](#c-api), through a [Python API](#python-api), and a [Rust API](#rust-api).
### Core API
The Core API is designed to only be used as a shim from other languages and is not currently intended to be used to build C plugins directly.
- [Header](https://github.com/Vector35/binaryninja-api/blob/dev/binaryninjacore.h) (used by all other bindings)
### C++ API
The C++ API is what the Binary Ninja UI itself is built using so it's a robust and fully feature-complete interface to the core, however, it does not have the same level of detail in the documentation.
- [C++ Header](https://github.com/Vector35/binaryninja-api/blob/dev/binaryninjaapi.h) (along with the rest of the [repository](https://github.com/Vector35/binaryninja-api)
- [Build Instructions](https://github.com/Vector35/binaryninja-api#building)
- [C++ / UI API Documentation](https://api.binary.ninja/cpp/)
### Python API
The most heavily documented of all of the APIs, the Python API serves as a useful documentation for the other APIs. Here's a list of the most important Python API documentation resources:
- [Writing Python Plugins](plugins.md)
- [Python API](https://api.binary.ninja/)
- [API Source](https://github.com/Vector35/binaryninja-api/tree/dev/python)
### Rust API
The Rust API is still experimental and lacks complete coverage for all core APIs. Instructions on using are available in:
- [Rust API](https://github.com/Vector35/binaryninja-api/tree/dev/rust)
## UI Elements
There are several ways to create UI elements in Binary Ninja. The first is to use the simplified [interaction](https://api.binary.ninja/binaryninja.interaction-module.html) API which lets you make simple UI elements for use in GUI plugins in Binary Ninja. As an added bonus, they all have fallbacks that will work in headless console-based applications as well. Plugins that use these API include the [angr](https://github.com/Vector35/binaryninja-api/blob/dev/python/examples/angr_plugin.py) and [nampa](https://github.com/kenoph/nampa) plugins.
The second and more powerful (but more complicated) mechanism is to leverage the _binaryninjaui_ module. Additional documentation is forthcoming, but there are several examples ([1](https://github.com/Vector35/binaryninja-api/tree/dev/python/examples/kaitai), [2](https://github.com/Vector35/binaryninja-api/tree/dev/python/examples/snippets), [3](https://github.com/Vector35/binaryninja-api/tree/dev/python/examples/triage)), and most of the APIs are backed by the [documented C++ headers](https://api.binary.ninja/cpp). Additionally, the generated _binaryninjaui_ module is shipped with each build of binaryninja and the usual python `dir()` instructions are helpful for exploring its capabilities.
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