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# Binary Ninja Intermediate Language Series, Part 0: Overview
The Binary Ninja Intermediate Language (BNIL) is a semantic representation of the assembly language instructions for a native architecture in Binary Ninja. BNIL is actually a family of intermediate languages that work together to provide functionality at different abstraction layers.
BNIL is a [tree-based](https://raw.githubusercontent.com/withzombies/bnil-graph/master/images/graph.png), architecture-independent intermediate representation of machine code used throughout Binary Ninja.

During each step a number of optimizations and analysis passes occur, resulting in a higher and higher level of abstraction the further through the analysis binaries are processed.
Except that overview isn't telling the whole story! The real stack of BNIL _actually_ looks like this:

This short introduction is a very brief guide to BNIL with much more details in [Part 1: LLIL](bnil-llil.md) and [Part 2: MLIL](bnil-mlil.md).
## Reading IL
All of the various ILs (with the exception of the SSA forms) are intended to be easily human-readable and look much like pseudo-code. There is some shorthand notation that is used throughout the ILs, though, explained below:
### Comparisons
First, all comparisons are either signed `s<=` or unsigned `u>=`.
### Bitwise operations
Besides the typical `&&` bitwise operators, BNIL makes use of `sx` and `zx` to indicate `sign-extended` and `zero-extended` operations.
### Size Specifiers
Expressions in BNIL can have one of the following suffixes to indicate a size:
```
.q -- Qword (8 bytes)
.d -- Dword (4 bytes)
.w -- Word (2 bytes)
.b -- Byte (1 byte)
```
Note that floating point IL instructions have their own possible size suffixes:
```
.h -- Half (2 bytes)
.s -- Single (4 bytes)
.d -- Double (8 bytes)
.t -- Ten (10 bytes)
.o -- Oword (16 bytes)
```
Additionally, floating point IL operations are indicated with a prefixed `f`, like:
```
f* -- Floating-point multiplication
f/ -- Floating-point division
f+ -- Floating-point addition
f- -- Floating-point subtraction
```
### Variable Offsets
Offsets into variables are specified with a `:$offset` syntax indicating how many bits from the bottom of the variable the expression is referencing.
### Example
So putting all that together, if you were to see the following in an IL expression:
```sx.q(rax_2:0.d)```
It represents the lower 32-bits of variable `rax_2`, sign-extended into a 64-bit variable.
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