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use crate::command::{InputDirectoryField, OutputDirectoryField};
use crate::helper::path_to_type_libraries;
use crate::validate::TypeLibValidater;
use binaryninja::binary_view::{BinaryView, BinaryViewExt};
use binaryninja::command::Command;
use binaryninja::interaction::Form;
use binaryninja::platform::Platform;
pub struct Validate;
impl Validate {
pub fn execute() {
let mut form = Form::new("Validate Type Libraries");
form.add_field(InputDirectoryField::field());
form.add_field(OutputDirectoryField::field());
if !form.prompt() {
return;
}
let output_dir = OutputDirectoryField::from_form(&form).unwrap();
let input_path = InputDirectoryField::from_form(&form).unwrap();
let type_libraries = path_to_type_libraries(&input_path);
// TODO: Run this in parallel.
for type_lib in &type_libraries {
// Type libraries should always have at least one platform associated with them.
if type_lib.platform_names().is_empty() {
tracing::error!("Type library {} has no platforms!", input_path.display());
continue;
}
// TODO: Currently we collect input path dependencies from the platform and the parent directory.
let validator = TypeLibValidater::new().with_type_libraries(type_libraries.clone());
// Validate for every platform so that we can find issues in lesser used platforms.
for platform_name in &type_lib.platform_names() {
let Some(platform) = Platform::by_name(platform_name) else {
tracing::error!("Failed to find platform with name {}", platform_name);
continue;
};
let results = validator
.clone()
.with_platform(&platform)
.validate(&type_lib);
if results.issues.is_empty() {
tracing::info!(
"No issues found for type library {} on platform {}",
type_lib.name(),
platform_name
);
continue;
}
let rendered = match results.render_report() {
Ok(rendered) => rendered,
Err(err) => {
tracing::error!("Failed to render validation report: {}", err);
continue;
}
};
let out_path = output_dir.with_extension(format!("{}.html", platform_name));
if let Err(e) = std::fs::write(out_path, rendered) {
tracing::error!(
"Failed to write validation report to {}: {}",
output_dir.display(),
e
);
}
}
}
}
}
impl Command for Validate {
fn action(&self, _view: &BinaryView) {
std::thread::spawn(move || {
Validate::execute();
});
}
fn valid(&self, _view: &BinaryView) -> bool {
true
}
}
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