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#pragma once
#include <atomic>
#include <mutex>
#include <unordered_set>
#include <vector>
#include <functional>
#include "warp.h"
#include "binaryninjaapi.h"
#include "uitypes.h"
enum WarpFetchCompletionStatus
{
KeepCallback,
RemoveCallback,
};
// Responsible for fetching data from the containers, to later be queried from the container interface.
class WarpFetcher
{
LoggerRef m_logger;
std::mutex m_requestMutex;
std::vector<FunctionRef> m_pendingRequests;
std::unordered_set<Warp::FunctionGUID> m_processedGuids;
public:
using CallbackId = uint64_t;
using CompletionCallback = std::function<WarpFetchCompletionStatus()>;
explicit WarpFetcher();
// The global fetcher instance, this is used for the fetch dialog and the sidebar.
static std::shared_ptr<WarpFetcher> Global();
std::atomic<bool> m_requestInProgress = false;
[[nodiscard]] CallbackId AddCompletionCallback(CompletionCallback cb)
{
std::lock_guard<std::mutex> lock(m_requestMutex);
const CallbackId id = m_nextCallbackId++;
m_completionCallbacks.emplace(id, std::move(cb));
return id;
}
void RemoveCompletionCallback(CallbackId id)
{
std::lock_guard<std::mutex> lock(m_requestMutex);
m_completionCallbacks.erase(id);
}
void AddPendingFunction(const FunctionRef& func);
void FetchPendingFunctions(const std::vector<Warp::SourceTag>& allowedTags);
void ClearProcessed();
private:
// List of callbacks to call when done fetching data, assume that others are using this as well.
std::atomic<CallbackId> m_nextCallbackId = 1;
std::unordered_map<CallbackId, CompletionCallback> m_completionCallbacks;
void ExecuteCompletionCallback();
std::vector<FunctionRef> FlushPendingFunctions();
};
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