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#pragma once
#include <QtWidgets/QMenu>
#include <QtWidgets/QMenuBar>
#include <QtGui/QIcon>
#include <QtGui/QShortcut>
#include <QtCore/QPointer>
#include <functional>
#include <map>
#include <set>
#include <vector>
#include "uitypes.h"
#define MENU_ORDER_FIRST 0
#define MENU_ORDER_EARLY 64
#define MENU_ORDER_NORMAL 128
#define MENU_ORDER_LATE 192
#define MENU_ORDER_LAST 255
class View;
class UIContext;
struct LinearViewCursorPosition;
/*!
\defgroup action Action
\ingroup uiapi
*/
/*!
\ingroup action
*/
struct BINARYNINJAUIAPI HighlightTokenState
{
bool valid;
bool focused;
bool secondaryHighlight;
BNInstructionTextTokenType type;
BinaryNinja::InstructionTextToken token;
ArchitectureRef arch;
bool addrValid, localVarValid, isDest;
uint64_t addr;
BinaryNinja::Variable localVar;
size_t tokenIndex;
size_t characterIndex;
size_t indentGroup;
HighlightTokenState();
Json::Value serialize() const;
bool deserialize(const Json::Value& value);
};
/*!
\ingroup action
*/
struct BINARYNINJAUIAPI UIActionContext
{
UIContext* context;
View* view;
QWidget* widget;
HighlightTokenState token;
BinaryViewRef binaryView;
uint64_t address, length;
size_t instrIndex;
FunctionRef function;
LowLevelILFunctionRef lowLevelILFunction;
MediumLevelILFunctionRef mediumLevelILFunction;
HighLevelILFunctionRef highLevelILFunction;
LinearViewCursorPosition* cursorPosition;
UIActionContext();
UIActionContext(const BinaryNinja::PluginCommandContext& pluginContext);
operator BinaryNinja::PluginCommandContext() const;
};
/*!
\ingroup action
*/
struct BINARYNINJAUIAPI UIAction
{
std::function<void(const UIActionContext& context)> activate;
std::function<bool(const UIActionContext& context)> isValid;
UIAction();
UIAction(const std::function<void(const UIActionContext& context)>& activate);
UIAction(const std::function<void()>& activate);
UIAction(const std::function<void(const UIActionContext& context)>& activate,
const std::function<bool(const UIActionContext& context)>& isValid);
UIAction(const std::function<void()>& activate, const std::function<bool(const UIActionContext& context)>& isValid);
UIAction(const std::function<void(const UIActionContext& context)>& activate, const std::function<bool()>& isValid);
UIAction(const std::function<void()>& activate, const std::function<bool()>& isValid);
UIAction(const UIAction& other);
UIAction& operator=(const UIAction& other);
static void registerAction(const QString& name, const QKeySequence& defaultKeyBinding = QKeySequence(), const QList<QString>& alias = QList<QString>());
static void registerAction(const QString& name, const QList<QKeySequence>& defaultKeyBinding, const QList<QString>& alias = QList<QString>());
static void unregisterAction(const QString& name);
static void registerTransformActions();
static void registerPluginCommandActions();
static void registerPluginCommandActions(const QString& prefix);
static void registerHighlightColorActions(const QString& prefix);
static void registerBookmarkActions(const QString& prefix);
static void setActionDisplayName(const QString& registeredName, const QString& displayName);
static void setActionDisplayName(const QString& registeredName, const std::function<QString()>& displayNameFunc);
static void setActionDisplayName(
const QString& registeredName, const std::function<QString(const UIActionContext&)>& displayNameFunc);
static bool isActionRegistered(const QString& name);
static std::set<QString> getAllRegisteredActions();
static QList<QKeySequence> getDefaultKeyBinding(const QString& name);
static QList<QKeySequence> getKeyBinding(const QString& name);
static QList<QString> getAliases(const QString& name);
static QString getActionDisplayName(const QString& name, const UIActionContext& context);
static int rawControl();
static int rawMeta();
static void setUserKeyBinding(const QString& name, const QList<QKeySequence>& keyBinding);
static void resetKeyBindingToDefault(const QString& name);
static void readKeyBindingsFile();
static void writeKeyBindingsFile();
};
/*!
\ingroup action
*/
struct BINARYNINJAUIAPI UITransformAction
{
std::function<void(const UIActionContext& context, TransformRef xform)> activate;
std::function<bool(const UIActionContext& context, TransformRef xform)> isValid;
UITransformAction();
UITransformAction(const std::function<void(const UIActionContext& context, TransformRef xform)>& activate);
UITransformAction(const std::function<void(TransformRef xform)>& activate);
UITransformAction(const std::function<void(const UIActionContext& context, TransformRef xform)>& activate,
const std::function<bool(const UIActionContext& context, TransformRef xform)>& isValid);
UITransformAction(const std::function<void(TransformRef xform)>& activate,
const std::function<bool(const UIActionContext& context, TransformRef xform)>& isValid);
UITransformAction(const std::function<void(const UIActionContext& context, TransformRef xform)>& activate,
const std::function<bool(TransformRef xform)>& isValid);
UITransformAction(const std::function<void(TransformRef xform)>& activate,
const std::function<bool(TransformRef xform)>& isValid);
UITransformAction(const UITransformAction& other);
};
/*!
\ingroup action
*/
struct BINARYNINJAUIAPI UIHighlightColorAction
{
std::function<void(const UIActionContext& context, BNHighlightColor color)> activate;
std::function<bool(const UIActionContext& context)> isValid;
UIHighlightColorAction();
UIHighlightColorAction(const std::function<void(const UIActionContext& context, BNHighlightColor color)>& activate);
UIHighlightColorAction(const std::function<void(BNHighlightColor color)>& activate);
UIHighlightColorAction(const std::function<void(const UIActionContext& context, BNHighlightColor color)>& activate,
const std::function<bool(const UIActionContext& context)>& isValid);
UIHighlightColorAction(const std::function<void(BNHighlightColor color)>& activate,
const std::function<bool(const UIActionContext& context)>& isValid);
UIHighlightColorAction(const std::function<void(const UIActionContext& context, BNHighlightColor color)>& activate,
const std::function<bool()>& isValid);
UIHighlightColorAction(
const std::function<void(BNHighlightColor color)>& activate, const std::function<bool()>& isValid);
UIHighlightColorAction(const UIHighlightColorAction& other);
};
/*!
\ingroup action
*/
struct BINARYNINJAUIAPI UIBookmarkAction
{
std::function<void(const UIActionContext& context, int index)> activate;
std::function<bool(const UIActionContext& context, int index)> isValid;
UIBookmarkAction(const std::function<void(const UIActionContext& context, int index)>& activate,
const std::function<bool(const UIActionContext& context, int index)>& isValid);
};
/*!
\ingroup action
*/
enum ActionPriority
{
LowActionPriority,
NormalActionPriority,
HighActionPriority
};
class UIActionHandler;
class BINARYNINJAUIAPI UIActionHandlerWidgetConnection : public QObject
{
Q_OBJECT
UIActionHandler* m_handler;
friend class UIActionHandler;
public:
UIActionHandlerWidgetConnection(QWidget* widget, UIActionHandler* handler);
virtual ~UIActionHandlerWidgetConnection();
};
/*!
\ingroup action
*/
class BINARYNINJAUIAPI UIActionHandler
{
std::map<QString, UIAction> m_actions;
std::map<QString, ActionPriority> m_priority;
std::map<QString, std::function<QString(const UIActionContext&)>> m_actionDisplayNames;
std::map<QString, std::function<bool(const UIActionContext&)>> m_checked;
QWidget* m_handlerWidget;
UIActionHandlerWidgetConnection* m_handlerWidgetConnection = nullptr;
std::map<QString, std::vector<QShortcut*>> m_handlerWidgetShortcuts;
UIActionHandler* m_parent;
std::set<UIActionHandler*> m_children;
bool m_isGlobal, m_inheritParentBindings;
std::function<UIActionContext()> m_actionContextOverride;
friend class UIActionHandlerWidgetConnection;
static std::map<QString, std::set<UIActionHandler*>> m_actionBindings;
static std::set<QString> m_globalMenuActions;
void bindActionShortcutToWidget(const QString& name);
void unbindActionShortcut(const QString& name);
void addActionToChildren(const QString& name);
void removeActionFromChildren(const QString& name);
public:
UIActionHandler(bool isGlobal = false);
virtual ~UIActionHandler();
void setupActionHandler(QWidget* obj, bool inheritParentBindings = true);
static UIActionHandler* actionHandlerFromWidget(QWidget* widget);
static UIActionHandler* globalActions();
void bindAction(const QString& name, const UIAction& action);
void bindAction(const QString& name, const UIAction& action, ActionPriority priority);
void unbindAction(const QString& name);
void executeAction(const QString& name);
void executeAction(const QString& name, const UIActionContext& context);
bool isBoundAction(const QString& name);
bool isValidAction(const QString& name);
bool isValidAction(const QString& name, const UIActionContext& context);
ActionPriority getPriority(const QString& name);
void bindCopyAsActions(const UITransformAction& action);
void bindCopyAsActions(const UITransformAction& action, const std::function<bool()>& shouldShow);
void bindPasteFromActions(const UITransformAction& action);
void bindTransformActions(const UITransformAction& encode, const UITransformAction& decode);
void bindTransformActions(const UITransformAction& encode, const UITransformAction& decode, const std::function<bool()>& shouldShow);
void unbindCopyAsActions();
void unbindPasteFromActions();
void unbindTransformActions();
void bindPluginCommandActions();
void bindPluginCommandActions(const QString& prefix,
const std::function<UIActionContext(const UIActionContext&, const BinaryNinja::PluginCommand&)>& context,
const std::function<bool(const UIActionContext&, const BinaryNinja::PluginCommand&)>& isValid);
void unbindPluginCommandActions();
void unbindPluginCommandActions(const QString& prefix);
void bindHighlightColorActions(const QString& prefix, const UIHighlightColorAction& action);
void unbindHighlightColorActions(const QString& prefix);
void bindBookmarkActions(const QString& prefix, const UIBookmarkAction& action);
void unbindBookmarkActions(const QString& prefix);
void setActionDisplayName(const QString& registeredName, const QString& displayName);
void setActionDisplayName(const QString& registeredName, const std::function<QString()>& displayNameFunc);
void setActionDisplayName(
const QString& registeredName, const std::function<QString(const UIActionContext&)>& displayNameFunc);
QString getActionDisplayName(const QString& name);
QString getActionDisplayName(const QString& name, const UIActionContext& context);
void setChecked(const QString& name, bool checked);
void setChecked(const QString& name, const std::function<bool()>& checked);
void setChecked(const QString& name, const std::function<bool(const UIActionContext&)>& checked);
bool isChecked(const QString& name);
bool isChecked(const QString& name, const UIActionContext& context);
bool isCheckable(const QString& name);
std::set<QString> getAllValidActions();
std::set<QString> getAllValidActions(const UIActionContext& context);
UIActionContext defaultActionContext();
virtual UIActionContext actionContext();
void setActionContext(const std::function<UIActionContext()>& contextFunc);
QWidget* widget() { return m_handlerWidget; }
static void updateActionBindings(const QString& name);
static bool isActionBoundToAnyHandler(const QString& name);
static void addGlobalMenuAction(const QString& name);
static void removeGlobalMenuAction(const QString& name);
static void reparentWidget(QWidget* widget);
};
/*!
\ingroup action
*/
enum MenuItemVisibility
{
DefaultMenuItemVisibility,
ShowMenuItemOnlyWhenActive,
AlwaysShowMenuItem,
NeverShowMenuItem
};
class MenuInstance;
/*!
\ingroup action
*/
class BINARYNINJAUIAPI Menu
{
std::map<QString, QString> m_actions;
std::map<QString, QString> m_groups;
std::map<QString, uint8_t> m_order, m_groupOrder;
std::map<QString, MenuItemVisibility> m_visibility;
std::map<QString, QAction::MenuRole> m_roles;
std::map<QString, QIcon> m_icons;
uint64_t m_version;
bool m_global;
Menu(bool global);
void setParentOrdering(const QString& path, const QString& group, uint8_t order);
public:
Menu();
Menu(const Menu& menu);
void addAction(const QString& action, const QString& group, uint8_t order = MENU_ORDER_NORMAL);
void addRelativeAction(const QString& base, const QString& action, const QString& group, uint8_t order = MENU_ORDER_NORMAL);
void addAction(
const QString& submenu, const QString& action, const QString& group, uint8_t order = MENU_ORDER_NORMAL);
void addRelativeAction(
const QString& submenu, const QString& base, const QString& action, const QString& group, uint8_t order = MENU_ORDER_NORMAL);
void removeAction(const QString& action);
void removeAction(const QString& submenu, const QString& action);
void addCopyAsActions(const QString& group, uint8_t order = MENU_ORDER_NORMAL);
void addPasteFromActions(const QString& group, uint8_t order = MENU_ORDER_NORMAL);
void addTransformActions(const QString& group, uint8_t order = MENU_ORDER_NORMAL);
void removeCopyAsActions();
void removePasteFromActions();
void removeTransformActions();
void addPluginCommandActions(const QString& group);
void addPluginCommandActions(const QString& prefix, const QString& group, uint8_t order = MENU_ORDER_NORMAL, const std::vector<BNPluginCommandType>& types = {});
void addPluginCommandSubmenuActions(const QString& submenu, const QString& group, const std::vector<BNPluginCommandType>& types);
void removePluginCommandActions();
void removePluginCommandSubmenuActions(const QString& submenu);
void addHighlightColorActions(const QString& submenu, const QString& group, uint8_t order = MENU_ORDER_NORMAL);
void removeHighlightColorActions(const QString& submenu);
void setOrdering(const QString& path, const QString& group, uint8_t order = MENU_ORDER_NORMAL);
void setGroupOrdering(const QString& group, uint8_t order);
void setVisibility(const QString& path, MenuItemVisibility visibility);
void setRole(const QString& path, QAction::MenuRole role);
void setIcon(const QString& path, const QIcon& icon);
MenuInstance* create(QWidget* owner, UIActionHandler* handler, bool showInactiveActions = false);
MenuInstance* create(
QWidget* owner, UIActionHandler* handler, const UIActionContext& context, bool showInactiveActions = false);
uint64_t getVersion();
const std::map<QString, QString>& getActions();
QString getGroupForAction(const QString& name);
uint8_t getOrderForAction(const QString& name);
uint8_t getOrderForGroup(const QString& name);
MenuItemVisibility getVisibility(const QString& name);
QAction::MenuRole getRole(const QString& name);
QIcon getIcon(const QString& name);
static Menu* mainMenu(const QString& name);
static Menu* dockMenu();
static void setMainMenuOrder(const QString& name, uint8_t order);
static std::vector<QString> getMainMenus();
};
class BINARYNINJAUIAPI OrderedMenuHelper
{
Menu* m_menu = nullptr;
uint8_t m_groupOrder = MENU_ORDER_NORMAL;
std::map<QString, uint8_t> m_orders;
public:
OrderedMenuHelper(Menu* menu) : m_menu(menu) { }
Menu* getMenu() { return m_menu; }
void addAction(const QString& action, const QString& group) {
if (m_orders.find(group) == m_orders.end())
{
m_menu->setGroupOrdering(group, m_groupOrder++);
m_orders[group] = MENU_ORDER_NORMAL;
}
m_menu->addAction(action, group, m_orders[group]++);
}
};
/*!
\ingroup action
*/
class BINARYNINJAUIAPI MenuInstance
{
Menu* m_menu;
QMenu* m_instance;
UIActionHandler* m_handler;
UIActionContext m_context;
uint64_t m_version;
std::map<QString, QPointer<QAction>> m_actions;
struct Group;
struct Item
{
QString name, action;
uint8_t order;
QAction::MenuRole role;
QIcon icon;
bool checkable;
std::vector<Group> submenu;
};
struct Group
{
QString name;
std::vector<Item> items;
uint8_t order;
};
static std::map<QString, std::set<MenuInstance*>> m_actionBindings;
std::vector<Group> layoutMenu(
const std::map<QString, QString>& actions, const QString& prefix, bool showInactiveActions);
void addGroupsToMenu(QMenu* menu, const std::vector<Group>& groups);
public:
MenuInstance(Menu* menu, QMenu* instance);
virtual ~MenuInstance();
void update(UIActionHandler* handler, bool showInactiveActions = false);
void update(UIActionHandler* handler, const UIActionContext& context, bool showInactiveActions = false);
Menu* source() const { return m_menu; }
QMenu* instance() const { return m_instance; }
static void updateActionBindings(const QString& name);
};
/*!
\ingroup action
*/
class BINARYNINJAUIAPI MainMenuInstance
{
QMenuBar* m_instance;
std::map<QString, MenuInstance*> m_menus;
MenuInstance* m_dockMenu;
public:
MainMenuInstance(QMenuBar* instance);
~MainMenuInstance();
void update(UIActionHandler* handler);
void update(UIActionHandler* handler, const UIActionContext& context);
};
Q_DECLARE_METATYPE(UIActionHandler*)
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