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#pragma once
#include <QtCore/QTimer>
#include <QtGui/QColor>
#include <QtGui/QPainter>
#include <QtGui/QPaintEvent>
#include <QtWidgets/QLabel>
#include "uicontext.h"
struct BINARYNINJAUIAPI IconImage
{
QImage original;
QImage active, activeHover;
QImage inactive, inactiveHover;
static IconImage generate(const QImage& src);
};
class BINARYNINJAUIAPI ClickableLabel: public QLabel
{
Q_OBJECT
public:
ClickableLabel(QWidget* parent = nullptr, const QString& name = ""): QLabel(parent) { setText(name); }
Q_SIGNALS:
void clicked();
protected:
void mouseReleaseEvent(QMouseEvent* event) override { if (event->button() == Qt::LeftButton) Q_EMIT clicked(); }
};
class BINARYNINJAUIAPI ClickableIcon: public QWidget
{
Q_OBJECT
IconImage m_image;
bool m_canToggle = false;
bool m_active = true;
bool m_hover = false;
QTimer* m_timer;
public:
ClickableIcon(const QImage& icon, const QSize& desiredPointSize);
void setAllowToggle(bool canToggle);
void setActive(bool state);
bool active() const { return m_active; }
Q_SIGNALS:
void clicked();
void toggle(bool newState);
private Q_SLOTS:
void underMouseTimerEvent();
void handleToggle();
protected:
void enterEvent(QEnterEvent* event) override;
void leaveEvent(QEvent* event) override;
void paintEvent(QPaintEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override { if (event->button() == Qt::LeftButton) Q_EMIT clicked(); }
};
class BINARYNINJAUIAPI ClickableStateLabel: public ClickableLabel
{
Q_OBJECT
QString m_name;
QString m_altName;
bool m_state = true;
bool m_stateEffectEnabled = false;
bool m_altStateEffect = false;
QPalette::ColorRole m_altOverlayColorRole;
int m_alpha;
public:
ClickableStateLabel(QWidget* parent, const QString& name, const QString& altName): ClickableLabel(parent, name), m_name(name), m_altName(altName) { }
bool getState() { return m_state; }
void setDisplayState(bool state) {
m_state = state;
setText(m_state ? m_name : m_altName);
}
void setAlternateTransparency(QPalette::ColorRole colorRole, int alpha, bool state) {
m_altOverlayColorRole = colorRole;
m_alpha = alpha;
m_altStateEffect = state;
m_stateEffectEnabled = true;
}
protected:
void paintEvent(QPaintEvent* event) override {
ClickableLabel::paintEvent(event);
if (m_stateEffectEnabled && (m_state == m_altStateEffect))
{
QPainter p(this);
QColor overlayColor = palette().color(m_altOverlayColorRole);
overlayColor.setAlpha(m_alpha);
p.fillRect(event->rect(), overlayColor);
}
}
};
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