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#pragma once
#include "binaryninjaapi.h"
#include "SharedCache.h"
// This constructs a Cache, give it a file path, and it will add all relevant cache entries.
class SharedCacheBuilder
{
BinaryNinja::Ref<BinaryNinja::BinaryView> m_view;
BinaryNinja::Ref<BinaryNinja::Logger> m_logger;
// When we call `AddFile` it will start populating this caches entries.
// This cache is what is returned via `Finalize`.
SharedCache m_cache;
// List of already processedFiles so we skip adding them again.
std::set<std::string> m_processedFiles;
// The base file name (i.e. "dyld_shared_cache_arm64e"), this is used to filter out non-relevant files.
std::string m_primaryFileName;
public:
explicit SharedCacheBuilder(BinaryNinja::Ref<BinaryNinja::BinaryView> view);
SharedCache& GetCache() { return m_cache; };
std::set<std::string> GetProcessedFiles() { return m_processedFiles; };
std::string GetPrimaryFileName() { return m_primaryFileName; };
// Set the base file name used when filtering in `AddFile`.
void SetPrimaryFileName(const std::string& baseFileName) { m_primaryFileName = baseFileName; };
// Returns a shared cache that is ready for processing, this should include all the required shared cache entries.
SharedCache Finalize();
// Tries to add the file to the shared cache, if the file has already been processed or is not valid
// then false will be returned, true if the file was added to the shared cache. A file can only be added once.
bool AddFile(
const std::string& filePath, const std::string& fileName, CacheEntryType cacheType = CacheEntryType::Secondary);
// Process a directory on the file system.
size_t AddDirectory(const std::string& directoryPath);
// Process a directory in a project.
size_t AddProjectFolder(BinaryNinja::Ref<BinaryNinja::ProjectFolder> folder);
};
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