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#include "Utility.h"
#include "binaryninjaapi.h"
#include "view/macho/machoview.h"
using namespace BinaryNinja;
BNSegmentFlag SegmentFlagsFromMachOProtections(int initProt, int maxProt)
{
uint32_t flags = 0;
if (initProt & MACHO_VM_PROT_READ)
flags |= SegmentReadable;
if (initProt & MACHO_VM_PROT_WRITE)
flags |= SegmentWritable;
if (initProt & MACHO_VM_PROT_EXECUTE)
flags |= SegmentExecutable;
if (((initProt & MACHO_VM_PROT_WRITE) == 0) && ((maxProt & MACHO_VM_PROT_WRITE) == 0))
flags |= SegmentDenyWrite;
if (((initProt & MACHO_VM_PROT_EXECUTE) == 0) && ((maxProt & MACHO_VM_PROT_EXECUTE) == 0))
flags |= SegmentDenyExecute;
return static_cast<BNSegmentFlag>(flags);
}
int64_t readSLEB128(const uint8_t*& current, const uint8_t* end)
{
uint8_t cur;
int64_t value = 0;
size_t shift = 0;
while (current != end)
{
cur = *current++;
value |= (cur & 0x7f) << shift;
shift += 7;
if ((cur & 0x80) == 0)
break;
}
value = (value << (64 - shift)) >> (64 - shift);
return value;
}
uint64_t readLEB128(const uint8_t*& current, const uint8_t* end)
{
if (current == nullptr)
return -1;
uint64_t result = 0;
int bit = 0;
do
{
if (current >= end)
return -1;
uint64_t slice = *current & 0x7f;
if (bit > 63)
return -1;
result |= (slice << bit);
bit += 7;
} while (*current++ & 0x80);
return result;
}
uint64_t readValidULEB128(const uint8_t*& current, const uint8_t* end)
{
uint64_t value = readLEB128(current, end);
if ((int64_t)value == -1)
throw ReadException();
return value;
}
void ApplySymbol(Ref<BinaryView> view, Ref<TypeLibrary> typeLib, Ref<Symbol> symbol, Ref<Type> type)
{
auto symbolAddress = symbol->GetAddress();
auto symbolName = symbol->GetFullName();
// Sometimes the symbol will be duplicated, so lets not do this work again.
if (view->GetSymbolByAddress(symbolAddress))
return;
// Define the symbol!
view->DefineAutoSymbol(symbol);
// Try and pull a type from a type library to apply at the symbol location.
// The type library type will take precedence over the passed in type.
Ref<Type> selectedType = type;
if (typeLib)
selectedType = view->ImportTypeLibraryObject(typeLib, {symbolName});
Ref<Function> func = nullptr;
if (symbol->GetType() == FunctionSymbol)
{
Ref<Platform> targetPlatform = view->GetDefaultPlatform();
// Make sure to check for already added function from the function table.
// Unless we have retrieved a type here we don't need to make a new function.
func = view->GetAnalysisFunction(targetPlatform, symbolAddress);
if (!func || selectedType != nullptr)
func = view->AddFunctionForAnalysis(targetPlatform, symbolAddress, false, selectedType);
// The above function might be overwritten so we also want to apply the type here.
if (func && selectedType != nullptr)
func->ApplyAutoDiscoveredType(selectedType);
}
else
{
// Other symbol types can just use this, they don't need to worry about linear sweep removing them.
view->DefineAutoSymbolAndVariableOrFunction(view->GetDefaultPlatform(), symbol, selectedType);
}
if (func)
{
// objective c type adjustment stuff.
if (symbolName == "_objc_msgSend")
{
func->SetHasVariableArguments(false);
}
else if (symbolName.find("_objc_retain_x") != std::string::npos
|| symbolName.find("_objc_release_x") != std::string::npos)
{
auto x = symbolName.rfind('x');
auto num = symbolName.substr(x + 1);
std::vector<FunctionParameter> callTypeParams;
auto cc = view->GetDefaultArchitecture()->GetCallingConventionByName("apple-arm64-objc-fast-arc-" + num);
if (auto idType = view->GetTypeByName({"id"}))
{
callTypeParams.emplace_back("obj", idType, true, Variable());
auto funcType = Type::FunctionType(idType, cc, callTypeParams);
func->SetUserType(funcType);
}
else
{
LogWarnF("Failed to find id type for {:#x}, objective-c processor not ran?", func->GetStart());
}
}
}
}
std::string BaseFileName(const std::string& path)
{
auto lastSlashPos = path.find_last_of("/\\");
if (lastSlashPos != std::string::npos)
return path.substr(lastSlashPos + 1);
return path;
}
bool IsSameFolderForFile(Ref<ProjectFile> a, Ref<ProjectFile> b)
{
if (!a && !b)
return true;
if (a && b)
return IsSameFolder(a->GetFolder(), b->GetFolder());
return false;
}
bool IsSameFolder(Ref<ProjectFolder> a, Ref<ProjectFolder> b)
{
if (!a && !b)
return true;
if (a && b)
return a->GetId() == b->GetId();
return false;
}
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