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authorGlenn Smith <glenn@vector35.com>2022-02-01 16:34:18 -0500
committerGlenn Smith <glenn@vector35.com>2022-02-02 19:22:08 -0500
commitb8af211f9a3647687c7e45c0fd04b0768df87ffe (patch)
tree64f13fe262399189d70aadf33e1c6e33f0a74c3e /cmake/FindBinaryNinjaCore.cmake
parent5f5785fd2b1cee6bc9a082e1209de00b1497d410 (diff)
Fancier CMake: find scripts, out-of-tree example builds
Diffstat (limited to 'cmake/FindBinaryNinjaCore.cmake')
-rw-r--r--cmake/FindBinaryNinjaCore.cmake111
1 files changed, 111 insertions, 0 deletions
diff --git a/cmake/FindBinaryNinjaCore.cmake b/cmake/FindBinaryNinjaCore.cmake
new file mode 100644
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+++ b/cmake/FindBinaryNinjaCore.cmake
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+# Try to find a Binary Ninja installation
+# Once done this will define
+# BinaryNinjaCore_FOUND - If Binary Ninja Core is found
+# BinaryNinjaCore_ROOT_DIR - The installation path of Binary Ninja
+# BinaryNinjaCore_USER_PLUGINS_DIR - The path for user plugins
+# BinaryNinjaCore_INCLUDE_DIRS - The directories to include for compiling core plugins
+# BinaryNinjaCore_LIBRARIES - The libraries for linking core plugins
+# BinaryNinjaCore_LIBRARY_DIRS - The link paths required for core plugins
+# BinaryNinjaCore_DEFINITIONS - Compiler switches required for core plugins
+#
+# According to Good CMake Hygiene, we should use BinaryNinjaCore_<VAR> named variables.
+# Existing plugins likely use BN_<VAR> names already, so both are provided.
+
+cmake_minimum_required(VERSION 3.13 FATAL_ERROR)
+
+if(NOT BN_INTERNAL_BUILD)
+ set(PATH_HINTS "$ENV{BN_INSTALL_DIR}")
+ if(WIN32)
+ # System-wide install
+ list(APPEND PATH_HINTS "C:\\Program Files\\Vector35\\BinaryNinja")
+ # User install
+ list(APPEND PATH_HINTS "$ENV{LocalAppData}\\Vector35\\BinaryNinja")
+ elseif(APPLE)
+ list(APPEND PATH_HINTS "/Applications/Binary Ninja.app/Contents/MacOS")
+ list(APPEND PATH_HINTS "$ENV{HOME}/Applications/Binary Ninja.app/Contents/MacOS")
+ list(APPEND PATH_HINTS "$ENV{BN_INSTALL_DIR}/Contents/MacOS")
+ else()
+ list(APPEND PATH_HINTS "$ENV{HOME}/binaryninja")
+ endif()
+
+ find_library(CORE_LIBRARY
+ NAMES binaryninjacore libbinaryninjacore.so.1
+ HINTS ${PATH_HINTS})
+
+ include(FindPackageHandleStandardArgs)
+ find_package_handle_standard_args(BinaryNinjaCore
+ FOUND_VAR BinaryNinjaCore_FOUND
+ REQUIRED_VARS CORE_LIBRARY
+ FAIL_MESSAGE "Could NOT find Binary Ninja installation. Please configure with -DBN_INSTALL_DIR=<path to Binary Ninja> or set the BN_INSTALL_DIR environment variable.")
+
+ message(STATUS "Found Binary Ninja Core: ${CORE_LIBRARY}")
+
+ set(BinaryNinjaCore_INCLUDE_DIRS "")
+ set(BinaryNinjaCore_LIBRARIES "${CORE_LIBRARY}")
+ set(BinaryNinjaCore_DEFINITIONS "")
+
+ get_filename_component(INSTALL_BIN_DIR "${CORE_LIBRARY}" DIRECTORY)
+ message(STATUS "Binary Ninja Link Dirs: ${INSTALL_BIN_DIR}")
+
+ if(WIN32)
+ set(BinaryNinjaCore_LIBRARY_DIRS "${INSTALL_BIN_DIR}")
+ set(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}")
+ set(BinaryNinjaCore_USER_PLUGINS_DIR "$ENV{APPDATA}\\Binary Ninja\\plugins")
+ elseif(APPLE)
+ set(BinaryNinjaCore_LIBRARY_DIRS "${INSTALL_BIN_DIR}")
+ # Binary Ninja.app/Contents/MacOS/binaryninja -> Binary Ninja.app/
+ get_filename_component(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}" DIRECTORY)
+ get_filename_component(BinaryNinjaCore_ROOT_DIR "${BinaryNinjaCore_ROOT_DIR}" DIRECTORY)
+ set(BinaryNinjaCore_USER_PLUGINS_DIR "$ENV{HOME}/Library/Application Support/Binary Ninja/plugins")
+ else()
+ set(BinaryNinjaCore_LIBRARY_DIRS "${INSTALL_BIN_DIR}")
+ set(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}")
+ set(BinaryNinjaCore_USER_PLUGINS_DIR "$ENV{HOME}/.binaryninja/plugins")
+ endif()
+
+ message(STATUS "Binary Ninja Install Dir: ${BinaryNinjaCore_ROOT_DIR}")
+ message(STATUS "Binary Ninja User Plugins Dir: ${BinaryNinjaCore_USER_PLUGINS_DIR}")
+
+ # Compatibility
+ set(BN_FOUND "${BinaryNinjaCore_FOUND}")
+ set(BN_INSTALL_DIR "${BinaryNinjaCore_ROOT_DIR}")
+ set(BN_INSTALL_BIN_DIR "${INSTALL_BIN_DIR}")
+ set(BN_USER_PLUGINS_DIR "${BinaryNinjaCore_USER_PLUGINS_DIR}")
+ set(BN_CORE_LIBRARY "${CORE_LIBRARY}")
+ set(BN_CORE_DEFINITIONS "${BinaryNinjaCore_DEFINITIONS}")
+else()
+ # Internal build
+ set(INSTALL_BIN_DIR "${BN_CORE_OUTPUT_DIR}")
+
+ if(WIN32)
+ set(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}")
+ set(BinaryNinjaCore_USER_PLUGINS_DIR "$ENV{APPDATA}\\Binary Ninja\\plugins")
+ elseif(APPLE)
+ # Binary Ninja.app/Contents/MacOS/binaryninja -> Binary Ninja.app/
+ get_filename_component(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}" DIRECTORY)
+ get_filename_component(BinaryNinjaCore_ROOT_DIR "${BinaryNinjaCore_ROOT_DIR}" DIRECTORY)
+ set(BinaryNinjaCore_USER_PLUGINS_DIR "$ENV{HOME}/Library/Application Support/Binary Ninja/plugins")
+ else()
+ set(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}")
+ set(BinaryNinjaCore_USER_PLUGINS_DIR "$ENV{HOME}/.binaryninja/plugins")
+ endif()
+
+ set(BinaryNinjaCore_FOUND 1)
+ set(BinaryNinjaCore_ROOT_DIR "${INSTALL_BIN_DIR}")
+ set(BinaryNinjaCore_INCLUDE_DIRS "")
+ set(BinaryNinjaCore_LIBRARIES binaryninjacore)
+ set(BinaryNinjaCore_LIBRARY_DIRS "${INSTALL_BIN_DIR}")
+ set(BinaryNinjaCore_DEFINITIONS "")
+
+ message(STATUS "Found Binary Ninja Core: binaryninjacore")
+ message(STATUS "Binary Ninja Link Dirs: ${INSTALL_BIN_DIR}")
+ message(STATUS "Binary Ninja Install Dir: ${BinaryNinjaCore_ROOT_DIR}")
+ message(STATUS "Binary Ninja User Plugins Dir: ${BinaryNinjaCore_USER_PLUGINS_DIR}")
+
+ set(BN_FOUND "${BinaryNinjaCore_FOUND}")
+ set(BN_INSTALL_DIR "${BinaryNinjaCore_ROOT_DIR}")
+ set(BN_INSTALL_BIN_DIR "${INSTALL_BIN_DIR}")
+ set(BN_USER_PLUGINS_DIR "${BinaryNinjaCore_USER_PLUGINS_DIR}")
+ set(BN_CORE_LIBRARY binaryninjacore)
+ set(BN_CORE_DEFINITIONS "${BinaryNinjaCore_DEFINITIONS}")
+endif()