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authorJordan Wiens <jordan@psifertex.com>2024-02-19 15:04:00 -0500
committerJordan Wiens <jordan@psifertex.com>2024-02-23 11:14:06 -0500
commit448f40be71dffa86a6581c3696627ccc1bdf74f2 (patch)
treecd79923c85986c0135b41eb7432e54218f1a56e5 /docs/dev/plugins.md
parent748c2295e31c03afa1d4b1b776a59f9fa9a48d34 (diff)
4.0 documentation
- Refactored Type Documentation - Added Projects - Added Type Archives - Added New Sidebar Documentation - Added String Concepts - Added Light/Dark Mode - Added New Tab Documentation - Added BNIL Guide: HLIL docs - Added new cookbook examples - Added migration guide - Added script for building docsets - Added documentation for themes - Updated all images to Ninja Edit - API Docs : Documents BasicBlockEdge and BasicBlock - API Docs : Documents CoreVariable, Variable, and VariableNameAndType - API Docs : Corrects note on `BinaryView.update_analysis` and `BinaryView.update_analysis_and_wait` to represent that analysis is run by default for you now. - Many, many other changes
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@@ -206,7 +206,7 @@ class, and you should only ever handle Refs or bare pointers. When in doubt, fee
Managing build infrastructure to build cross-platform native plugins can be a headache even for stables, let alone
trying to track all dev releases. To help with that, we've published an [example plugin](https://github.com/CouleeApps/binja-ci-tests) that includes GitHub
-actions to build on MacOS, Linux, and Windows. Combining this with something like a [plugin loader](https://github.com/rikodot/binja_native_plugin_loader) can simplify
+actions to build on MacOS, Linux, and Windows. Combining this with something like a [plugin loader](https://github.com/rikodot/binja_native_sigscan_loader) can simplify
both publishing and using native plugins.
### UI Plugins