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authorRusty Wagner <rusty.wagner@gmail.com>2024-04-01 15:19:59 -0400
committerRusty Wagner <rusty.wagner@gmail.com>2024-04-01 16:07:49 -0400
commita7fd2f8080123ddcbb51fdcc3d3e786e60a111b5 (patch)
treee3b81857df1c778e8c5cfa0afc567675963d5801 /view/md1rom/README.md
parent020562880d65802d6eef26ca32428a405bb78dc3 (diff)
Add md1rom binary view with pure Rust lzma implementation
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+# view-md1rom
+This is the md1rom view plugin that ships with Binary Ninja.
+
+## Building
+
+Building the architecture plugin requires `cmake` 3.9 or above. You will also need the
+[Binary Ninja API source](https://github.com/Vector35/binaryninja-api).
+
+Run `cmake`. This can be done either from a separate build directory or from the source
+directory. Once that is complete, run `make` in the build directory to compile the plugin.
+
+The plugin can be found in the root of the build directory as `libview_md1rom.so`,
+`libview_md1rom.dylib` or `view_md1rom.dll` depending on your platform.
+
+To install the plugin, first launch Binary Ninja and uncheck the "Md1rom view plugin"
+option in the "Core Plugins" section. This will cause Binary Ninja to stop loading the
+bundled plugin so that its replacement can be loaded. Once this is complete, you can copy
+the plugin into the user plugins directory (you can locate this by using the "Open Plugin Folder"
+option in the Binary Ninja UI).
+
+**Do not replace the view plugin in the Binary Ninja install directory. This will be overwritten
+every time there is a Binary Ninja update. Use the above process to ensure that updates do not
+automatically uninstall your custom build.**