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| author | Rusty Wagner <rusty.wagner@gmail.com> | 2024-04-01 15:19:59 -0400 |
|---|---|---|
| committer | Rusty Wagner <rusty.wagner@gmail.com> | 2024-04-01 16:07:49 -0400 |
| commit | a7fd2f8080123ddcbb51fdcc3d3e786e60a111b5 (patch) | |
| tree | e3b81857df1c778e8c5cfa0afc567675963d5801 /view/md1rom/README.md | |
| parent | 020562880d65802d6eef26ca32428a405bb78dc3 (diff) | |
Add md1rom binary view with pure Rust lzma implementation
Diffstat (limited to 'view/md1rom/README.md')
| -rw-r--r-- | view/md1rom/README.md | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/view/md1rom/README.md b/view/md1rom/README.md new file mode 100644 index 00000000..07cf33cc --- /dev/null +++ b/view/md1rom/README.md @@ -0,0 +1,23 @@ +# view-md1rom +This is the md1rom view plugin that ships with Binary Ninja. + +## Building + +Building the architecture plugin requires `cmake` 3.9 or above. You will also need the +[Binary Ninja API source](https://github.com/Vector35/binaryninja-api). + +Run `cmake`. This can be done either from a separate build directory or from the source +directory. Once that is complete, run `make` in the build directory to compile the plugin. + +The plugin can be found in the root of the build directory as `libview_md1rom.so`, +`libview_md1rom.dylib` or `view_md1rom.dll` depending on your platform. + +To install the plugin, first launch Binary Ninja and uncheck the "Md1rom view plugin" +option in the "Core Plugins" section. This will cause Binary Ninja to stop loading the +bundled plugin so that its replacement can be loaded. Once this is complete, you can copy +the plugin into the user plugins directory (you can locate this by using the "Open Plugin Folder" +option in the Binary Ninja UI). + +**Do not replace the view plugin in the Binary Ninja install directory. This will be overwritten +every time there is a Binary Ninja update. Use the above process to ensure that updates do not +automatically uninstall your custom build.** |
